CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

progress_towards_intent_effect

progress_towards_intent_effect = { CHARACTER = … FRIEND_FALLBACK = … REASON = … }

game/common/scripted_effects/00_relation_effects.txt, line 1301 (36 lines). Parameters: $CHARACTER$, $FRIEND_FALLBACK$, $REASON$.

progress_towards_intent_effect is a scripted effect in Crusader Kings III, written at line 1301 of its file. A call passes 3 parameters: CHARACTER, FRIEND_FALLBACK and REASON. The game's script calls it in 2 places, among them Mourning Star (event funeral.1060) and One of the Greats (event funeral.1100). Patch 1.20.1.2, from game/common/scripted_effects/00_relation_effects.txt.

What it does

  • If

    • intent_target ?= $CHARACTER$
    • has_activity_intent = woo_attendee_intent

    Then

    Else if

    • One of these

      • All of these

        • intent_target ?= $CHARACTER$
        • has_activity_intent = befriend_attendee_intent
      • or

        $FRIEND_FALLBACK$ = yes

    Then

    Otherwise

    • reverse_add_opinion = { modifier = kindness_opinion target = $CHARACTER$ opinion = default_friend_opinion }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (36 lines of game script)
progress_towards_intent_effect = {
	if = {
		limit = {
			intent_target ?= $CHARACTER$
			has_activity_intent = woo_attendee_intent
		}
		progress_towards_lover_effect = {
			REASON = $REASON$
			CHARACTER = $CHARACTER$
			OPINION = default_lover_opinion
		}
	}
	else_if = {
		limit = {
			OR = {
				AND = {
					intent_target ?= $CHARACTER$
					has_activity_intent = befriend_attendee_intent
				}
				$FRIEND_FALLBACK$ = yes
			}
		}
		progress_towards_friend_effect = {
			REASON = $REASON$
			CHARACTER = $CHARACTER$
			OPINION = default_friend_opinion
		}
	}
	else = {
		reverse_add_opinion = {
			modifier = kindness_opinion
			target = $CHARACTER$
			opinion = default_friend_opinion
		}
	}
}

As written in game/common/scripted_effects/00_relation_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls progress_towards_intent_effect.

Events (2)

Source: game/common/scripted_effects/00_relation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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