CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

pilgrimage_bury_at_home_effect

pilgrimage_bury_at_home_effect = yes

game/common/scripted_effects/00_pilgrimage_effects.txt, line 1500 (32 lines). No parameters.

pilgrimage_bury_at_home_effect is a scripted effect in Crusader Kings III, written at line 1500 of its file. It takes no parameters: pilgrimage_bury_at_home_effect = yes. The game's script calls it in 1 place, among them … Homecoming (event pilgrimage.9010). Patch 1.20.1.2, from game/common/scripted_effects/00_pilgrimage_effects.txt.

The comment above it in the file

Dead predecessor - go to destination and back, then bury

What it does

  • Gain +150 Prestige
  • Gain +100 Piety
  • Gains the modifier “Pilgrim's Rest” for 15 years
  • Every Zealot Vassal (…):
    • vassal_stance = zealot
    • Opinion: Approved of Actions (+15)
  • Every Glory Hound Vassal (…):
    • vassal_stance = glory_hound
    • Opinion: Approved of Actions (+15)
  • Stress and fulfillment impact: -65, and by trait: Zealous -65, Cynical +40

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (32 lines of game script)
pilgrimage_bury_at_home_effect = {
	save_scope_as = root_scope
	add_prestige = medium_prestige_gain
	add_piety = medium_piety_gain
	add_character_modifier = {
		modifier = pilgrimage_buried_at_capital_modifier
		years = 15
	}
	every_vassal_or_below = {
		vassal_stance = zealot
		custom = every_zealot_vassal
		add_opinion = {
			modifier = approving_opinion
			target = root
			opinion = 15
		}
	}
	every_vassal_or_below = {
		vassal_stance = glory_hound
		custom = every_glory_hound_vassal
		add_opinion = {
			modifier = approving_opinion
			target = root
			opinion = 15
		}
	}
	stress_and_fulfillment_impact = {
		base = major_stress_impact_loss
		zealous = major_stress_impact_loss
		cynical = medium_stress_impact_gain
	}
}

As written in game/common/scripted_effects/00_pilgrimage_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pilgrimage_bury_at_home_effect.

Events (1)

Source: game/common/scripted_effects/00_pilgrimage_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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