Scripted effect
pilgrimage_bury_at_home_effect
pilgrimage_bury_at_home_effect = yesgame/common/scripted_effects/00_pilgrimage_effects.txt, line 1500 (32 lines). No parameters.
pilgrimage_bury_at_home_effect is a scripted effect in Crusader Kings III, written at line 1500 of its file. It takes no parameters: pilgrimage_bury_at_home_effect = yes. The game's script calls it in 1 place, among them … Homecoming (event pilgrimage.9010). Patch 1.20.1.2, from game/common/scripted_effects/00_pilgrimage_effects.txt.
The comment above it in the file
Dead predecessor - go to destination and back, then bury
What it does
- Gain +150 Prestige
- Gain +100 Piety
- Gains the modifier “Pilgrim's Rest” for 15 years
- Monthly Piety +10%
- Stress Loss +20%
- General Opinion +10
- Every Zealot Vassal (…):
vassal_stance = zealot- Opinion: Approved of Actions (+15)
- Every Glory Hound Vassal (…):
vassal_stance = glory_hound- Opinion: Approved of Actions (+15)
- Stress and fulfillment impact: -65, and by trait: Zealous -65, Cynical +40
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (32 lines of game script)
pilgrimage_bury_at_home_effect = {
save_scope_as = root_scope
add_prestige = medium_prestige_gain
add_piety = medium_piety_gain
add_character_modifier = {
modifier = pilgrimage_buried_at_capital_modifier
years = 15
}
every_vassal_or_below = {
vassal_stance = zealot
custom = every_zealot_vassal
add_opinion = {
modifier = approving_opinion
target = root
opinion = 15
}
}
every_vassal_or_below = {
vassal_stance = glory_hound
custom = every_glory_hound_vassal
add_opinion = {
modifier = approving_opinion
target = root
opinion = 15
}
}
stress_and_fulfillment_impact = {
base = major_stress_impact_loss
zealous = major_stress_impact_loss
cynical = medium_stress_impact_gain
}
}As written in game/common/scripted_effects/00_pilgrimage_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pilgrimage_bury_at_home_effect.
Events (1)
- … Homecoming
pilgrimage.9010
Source: game/common/scripted_effects/00_pilgrimage_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.