Scripted effect
petition_skill_duel_lose_effect
petition_skill_duel_lose_effect = yesgame/common/scripted_effects/00_petition_liege_effects.txt, line 1191 (9 lines). No parameters.
petition_skill_duel_lose_effect is a scripted effect in Crusader Kings III, written at line 1191 of its file. It takes no parameters: petition_skill_duel_lose_effect = yes. The game's script calls it in 3 places, among them Petition: Second Opinion (event petition_liege.0401), Petition: Second Opinion (event petition_liege.0421) and petition_skill_duel_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_petition_liege_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (9 lines of game script)
petition_skill_duel_lose_effect = {
send_interface_toast = {
title = petition_liege.0401.failure
left_icon = scope:petition_liege
#show_as_tooltip = {
# activity = { complete_activity = yes }
#}
}
}As written in game/common/scripted_effects/00_petition_liege_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_skill_duel_lose_effect.
Events (2)
- Petition: Second Opinion
petition_liege.0401 - Petition: Second Opinion
petition_liege.0421
Scripted effects (1)
Source: game/common/scripted_effects/00_petition_liege_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.