CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

petition_skill_duel_lose_effect

petition_skill_duel_lose_effect = yes

game/common/scripted_effects/00_petition_liege_effects.txt, line 1191 (9 lines). No parameters.

petition_skill_duel_lose_effect is a scripted effect in Crusader Kings III, written at line 1191 of its file. It takes no parameters: petition_skill_duel_lose_effect = yes. The game's script calls it in 3 places, among them Petition: Second Opinion (event petition_liege.0401), Petition: Second Opinion (event petition_liege.0421) and petition_skill_duel_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_petition_liege_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (9 lines of game script)
petition_skill_duel_lose_effect = {
	send_interface_toast = {
		title = petition_liege.0401.failure
		left_icon = scope:petition_liege
		#show_as_tooltip = {
		#	activity = { complete_activity = yes }
		#}
	}
}

As written in game/common/scripted_effects/00_petition_liege_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_skill_duel_lose_effect.

Events (2)

Scripted effects (1)

Source: game/common/scripted_effects/00_petition_liege_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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