Scripted effect
petition_skill_duel_effect
petition_skill_duel_effect = { SKILL = … TARGET = … }game/common/scripted_effects/00_petition_liege_effects.txt, line 1201 (24 lines). Parameters: $SKILL$, $TARGET$.
petition_skill_duel_effect is a scripted effect in Crusader Kings III, written at line 1201 of its file. A call passes 2 parameters: SKILL and TARGET. The game's script calls it in 2 places, among them Petition: Second Opinion (event petition_liege.0401) and Petition: Second Opinion (event petition_liege.0421). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_petition_liege_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (24 lines of game script)
petition_skill_duel_effect = {
duel = {
skill = $SKILL$
target = $TARGET$
8 = {
desc = petition_liege.0401.success
compare_modifier = {
value = scope:duel_value
multiplier = 0.5
}
hidden_effect = { petition_type_outcome_effect = yes }
custom_tooltip = petition_liege_accept_tt
reverse_add_opinion = {
target = $TARGET$
modifier = annoyed_opinion
opinion = -10
}
}
12 = {
desc = petition_liege.0401.failure
petition_skill_duel_lose_effect = yes
}
}
}As written in game/common/scripted_effects/00_petition_liege_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_skill_duel_effect.
Events (2)
- Petition: Second Opinion
petition_liege.0401 - Petition: Second Opinion
petition_liege.0421
Source: game/common/scripted_effects/00_petition_liege_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.