Scripted effect
petition_liege_0101_county_convert_effect
petition_liege_0101_county_convert_effect = yesgame/common/scripted_effects/00_petition_liege_effects.txt, line 544 (22 lines). No parameters.
petition_liege_0101_county_convert_effect is a scripted effect in Crusader Kings III, written at line 544 of its file. It takes no parameters: petition_liege_0101_county_convert_effect = yes. The game's script calls it in 1 place, among them petition_type_outcome_effect (scripted effect). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_petition_liege_effects.txt.
The comment above it in the file
Convert
What it does
scope:petition_liege:- Stress and fulfillment impact: by trait: Cynical +20, Greedy +20
remove_short_term_gold = medium_gold_value
- All … Holdings of another Faith:
- Where:
holder = scope:petition_vassalcounty.faith != ROOT.faith
- The county gains the modifier “Sponsored Proselytizers” for 5 years
- Popular Opinion -15
- Convert Faith in County will progress faster in Counties with this modifier
- Where:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (22 lines of game script)
petition_liege_0101_county_convert_effect = {
scope:petition_liege = {
stress_and_fulfillment_impact = {
cynical = minor_stress_impact_gain
greedy = minor_stress_impact_gain
}
remove_short_term_gold = medium_gold_value
}
every_in_list = {
list = petition_liege_county_convert_list
limit = {
holder = scope:petition_vassal
county.faith != ROOT.faith
}
custom = petition_liege_0101_county_convert_effect_tt
add_county_modifier = {
modifier = petition_liege_county_convert_modifier
years = 5
}
custom_tooltip = petition_liege_county_convert_modifier_tt
}
}As written in game/common/scripted_effects/00_petition_liege_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_liege_0101_county_convert_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_petition_liege_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.