Scripted effect
petition_head_of_faith_save_religious_authority_effect
petition_head_of_faith_save_religious_authority_effect = { SCOPE = … }game/common/scripted_effects/11_petition_head_of_faith_effects.txt, line 929 (6 lines). Parameters: $SCOPE$.
petition_head_of_faith_save_religious_authority_effect is a scripted effect in Crusader Kings III, written at line 929 of its file. A call passes 1 parameter: SCOPE. The game's script calls it in 4 places, among them Petition the … (decision), Request Excommunication (interaction) and Excommunicated (important action). Patch 1.20.1.2, from game/common/scripted_effects/11_petition_head_of_faith_effects.txt.
The comment above it in the file
Saves the petitioner's current Head of Faith or antipope for use by decisions and actions.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (6 lines of game script)
petition_head_of_faith_save_religious_authority_effect = {
if = {
limit = { exists = religious_head_or_challenger }
religious_head_or_challenger = { save_scope_as = $SCOPE$ }
}
}As written in game/common/scripted_effects/11_petition_head_of_faith_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_head_of_faith_save_religious_authority_effect.
Decisions (1)
Character interactions (1)
Important actions (2)
- Excommunicated
- There are too many empires of your faith
Source: game/common/scripted_effects/11_petition_head_of_faith_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.