Scripted effect
petition_head_of_faith_route_to_repentance_failure_effect
petition_head_of_faith_route_to_repentance_failure_effect = yesgame/common/scripted_effects/11_petition_head_of_faith_effects.txt, line 607 (3 lines). No parameters.
petition_head_of_faith_route_to_repentance_failure_effect is a scripted effect in Crusader Kings III, written at line 607 of its file. It takes no parameters: petition_head_of_faith_route_to_repentance_failure_effect = yes. The game's script calls it in 4 places, among them Petition: … Repentance (event petition_head_of_faith.1310), petition_head_of_faith_repentance_canon_law_failure_effect (scripted effect) and petition_head_of_faith_repentance_confess_failure_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/11_petition_head_of_faith_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
petition_head_of_faith_route_to_repentance_failure_effect = {
petition_head_of_faith_route_to_result_effect = { COURT_EVENT = 7030 FIELD_EVENT = 5030 }
}As written in game/common/scripted_effects/11_petition_head_of_faith_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_head_of_faith_route_to_repentance_failure_effect.
Events (1)
- Petition: … Repentance
petition_head_of_faith.1310
Source: game/common/scripted_effects/11_petition_head_of_faith_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.