CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

petition_head_of_faith_route_to_repentance_failure_effect

petition_head_of_faith_route_to_repentance_failure_effect = yes

game/common/scripted_effects/11_petition_head_of_faith_effects.txt, line 607 (3 lines). No parameters.

petition_head_of_faith_route_to_repentance_failure_effect is a scripted effect in Crusader Kings III, written at line 607 of its file. It takes no parameters: petition_head_of_faith_route_to_repentance_failure_effect = yes. The game's script calls it in 4 places, among them Petition: … Repentance (event petition_head_of_faith.1310), petition_head_of_faith_repentance_canon_law_failure_effect (scripted effect) and petition_head_of_faith_repentance_confess_failure_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/11_petition_head_of_faith_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (3 lines of game script)
petition_head_of_faith_route_to_repentance_failure_effect = {
	petition_head_of_faith_route_to_result_effect = { COURT_EVENT = 7030 FIELD_EVENT = 5030 }
}

As written in game/common/scripted_effects/11_petition_head_of_faith_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_head_of_faith_route_to_repentance_failure_effect.

Source: game/common/scripted_effects/11_petition_head_of_faith_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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