CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

petition_head_of_faith_repentance_canon_law_failure_effect

petition_head_of_faith_repentance_canon_law_failure_effect = yes

game/common/scripted_effects/11_petition_head_of_faith_effects.txt, line 828 (12 lines). No parameters.

petition_head_of_faith_repentance_canon_law_failure_effect is a scripted effect in Crusader Kings III, written at line 828 of its file. It takes no parameters: petition_head_of_faith_repentance_canon_law_failure_effect = yes. The game's script calls it in 1 place, among them petition_head_of_faith_repentance_canon_law_duel_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/11_petition_head_of_faith_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
petition_head_of_faith_repentance_canon_law_failure_effect = {
	add_piety = minor_piety_loss
	var:petition_head_of_faith_recipient = {
		add_opinion = {
			target = prev
			modifier = angry_opinion
			opinion = -10
		}
	}
	# Reserved piety is forfeited on a failed argument (refunded only on withdraw).
	petition_head_of_faith_route_to_repentance_failure_effect = yes
}

As written in game/common/scripted_effects/11_petition_head_of_faith_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_head_of_faith_repentance_canon_law_failure_effect.

Source: game/common/scripted_effects/11_petition_head_of_faith_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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