Scripted effect
petition_head_of_faith_repentance_canon_law_failure_effect
petition_head_of_faith_repentance_canon_law_failure_effect = yesgame/common/scripted_effects/11_petition_head_of_faith_effects.txt, line 828 (12 lines). No parameters.
petition_head_of_faith_repentance_canon_law_failure_effect is a scripted effect in Crusader Kings III, written at line 828 of its file. It takes no parameters: petition_head_of_faith_repentance_canon_law_failure_effect = yes. The game's script calls it in 1 place, among them petition_head_of_faith_repentance_canon_law_duel_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/11_petition_head_of_faith_effects.txt.
What it does
- Gain -50 Piety
- var:petition_head_of_faith_recipient: Opinion: Angry (-10)
petition_head_of_faith_route_to_repentance_failure_effect = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
petition_head_of_faith_repentance_canon_law_failure_effect = {
add_piety = minor_piety_loss
var:petition_head_of_faith_recipient = {
add_opinion = {
target = prev
modifier = angry_opinion
opinion = -10
}
}
# Reserved piety is forfeited on a failed argument (refunded only on withdraw).
petition_head_of_faith_route_to_repentance_failure_effect = yes
}As written in game/common/scripted_effects/11_petition_head_of_faith_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_head_of_faith_repentance_canon_law_failure_effect.
Scripted effects (1)
Source: game/common/scripted_effects/11_petition_head_of_faith_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.