Scripted effect
petition_head_of_faith_route_to_excommunication_failure_effect
petition_head_of_faith_route_to_excommunication_failure_effect = yesgame/common/scripted_effects/11_petition_head_of_faith_effects.txt, line 442 (3 lines). No parameters.
petition_head_of_faith_route_to_excommunication_failure_effect is a scripted effect in Crusader Kings III, written at line 442 of its file. It takes no parameters: petition_head_of_faith_route_to_excommunication_failure_effect = yes. The game's script calls it in 3 places, among them Petition: … Excommunication (event petition_head_of_faith.1320), petition_head_of_faith_cite_sins_effect (scripted effect) and petition_head_of_faith_excommunication_affront_failure_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/11_petition_head_of_faith_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
petition_head_of_faith_route_to_excommunication_failure_effect = {
petition_head_of_faith_route_to_result_effect = { COURT_EVENT = 4030 FIELD_EVENT = 2030 }
}As written in game/common/scripted_effects/11_petition_head_of_faith_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_head_of_faith_route_to_excommunication_failure_effect.
Events (1)
- Petition: … Excommunication
petition_head_of_faith.1320
Source: game/common/scripted_effects/11_petition_head_of_faith_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.