Scripted effect
petition_head_of_faith_excommunication_failure_tooltip_effect
petition_head_of_faith_excommunication_failure_tooltip_effect = yesgame/common/scripted_effects/11_petition_head_of_faith_effects.txt, line 493 (23 lines). No parameters.
petition_head_of_faith_excommunication_failure_tooltip_effect is a scripted effect in Crusader Kings III, written at line 493 of its file. It takes no parameters: petition_head_of_faith_excommunication_failure_tooltip_effect = yes. The game's script calls it in 2 places, among them The Petition Refused (event petition_head_of_faith.2030) and The Petition Refused (event petition_head_of_faith.4030). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/11_petition_head_of_faith_effects.txt.
What it does
Else if
a check the game hides
Then
- The ⟨Religious Head⟩ is affronted
petition_head_of_faith_affronted_opinion_effect = yes
Else if
a check the game hides
Then
- The ⟨Religious Head⟩ dismisses your argument
petition_head_of_faith_affronted_opinion_effect = yes
Otherwise
- Gain -150 Prestige
- Stress and fulfillment impact: by trait: Arrogant +20, Zealous +20
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (23 lines of game script)
petition_head_of_faith_excommunication_failure_tooltip_effect = {
if = {
limit = { has_character_flag = petition_head_of_faith_argument_cite_sins }
custom_tooltip = petition_head_of_faith_cite_sins_failure_desc
}
else_if = {
limit = { has_character_flag = petition_head_of_faith_argument_finesse }
custom_tooltip = petition_head_of_faith_argument_affronted
petition_head_of_faith_affronted_opinion_effect = yes
}
else_if = {
limit = { has_character_flag = petition_head_of_faith_argument_learning }
custom_tooltip = petition_head_of_faith_argument_dismissed
petition_head_of_faith_affronted_opinion_effect = yes
}
else = {
add_prestige = medium_prestige_loss
stress_and_fulfillment_impact = {
arrogant = minor_stress_impact_gain
zealous = minor_stress_impact_gain
}
}
}As written in game/common/scripted_effects/11_petition_head_of_faith_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_head_of_faith_excommunication_failure_tooltip_effect.
Events (2)
- The Petition Refused
petition_head_of_faith.2030 - The Petition Refused
petition_head_of_faith.4030
Source: game/common/scripted_effects/11_petition_head_of_faith_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.