CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

petition_head_of_faith_affronted_opinion_effect

petition_head_of_faith_affronted_opinion_effect = yes

game/common/scripted_effects/11_petition_head_of_faith_effects.txt, line 469 (18 lines). No parameters.

petition_head_of_faith_affronted_opinion_effect is a scripted effect in Crusader Kings III, written at line 469 of its file. It takes no parameters: petition_head_of_faith_affronted_opinion_effect = yes. The game's script calls it in 2 places, among them petition_head_of_faith_excommunication_affront_failure_effect (scripted effect) and petition_head_of_faith_excommunication_failure_tooltip_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/11_petition_head_of_faith_effects.txt.

The comment above it in the file

Shared failure for finesse and learning arguments: no gold spent, reserved piety forfeited, affront opinion applied.

What it does

  • var:petition_head_of_faith_recipient:
    • If

      a check the game hides

      Then

      • Opinion: Offended by Bribery

      Else if

      a check the game hides

      Then

      • Opinion: Unmoved by Argument

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (18 lines of game script)
petition_head_of_faith_affronted_opinion_effect = {
	var:petition_head_of_faith_recipient = {
		if = {
			limit = { prev = { has_character_flag = petition_head_of_faith_argument_finesse } }
			add_opinion = {
				target = prev
				modifier = petition_head_of_faith_affronted_opinion
			}
		}
		else_if = {
			limit = { prev = { has_character_flag = petition_head_of_faith_argument_learning } }
			add_opinion = {
				target = prev
				modifier = petition_head_of_faith_dismissed_debate_opinion
			}
		}
	}
}

As written in game/common/scripted_effects/11_petition_head_of_faith_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_head_of_faith_affronted_opinion_effect.

Source: game/common/scripted_effects/11_petition_head_of_faith_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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