Scripted effect
petition_head_of_faith_display_recipient_disposition_effect
petition_head_of_faith_display_recipient_disposition_effect = yesgame/common/scripted_effects/11_petition_head_of_faith_effects.txt, line 886 (41 lines). No parameters.
petition_head_of_faith_display_recipient_disposition_effect is a scripted effect in Crusader Kings III, written at line 886 of its file. It takes no parameters: petition_head_of_faith_display_recipient_disposition_effect = yes. The game's script calls it in 2 places, among them Petition the … (decision) and Petition the Anti… (decision). Its body carries 4 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/11_petition_head_of_faith_effects.txt.
The comment above it in the file
Decision confirm only, before a target is chosen. Matches disposition triggers when no target exists.
What it does
If
- scope:petition_recipient: Opinion of petitioner at least 25
Then
- … is very likely to accept this petition (Based on … Opinion of you; can be influenced during the audience)
Else if
scope:petition_recipient:One of these
has_relation_rival = scope:petitioneror
Opinion of petitioner at most -50
Then
- … is very likely to refuse this petition (Based on … Opinion of you and your relations; can be influenced during the audience)
Else if
- scope:petition_recipient: Opinion of petitioner at most 0
Then
- … may refuse this petition (Based on … Opinion of you; can be influenced during the audience)
Otherwise
- … may accept this petition (Based on … Opinion of you; can be influenced during the audience)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (41 lines of game script)
petition_head_of_faith_display_recipient_disposition_effect = {
if = {
limit = {
scope:petition_recipient = {
opinion = {
target = scope:petitioner
value >= petition_head_of_faith_favorable_opinion_threshold_value
}
}
}
custom_tooltip = petition_head_of_faith_decision_receptive_favorable
}
else_if = {
limit = {
scope:petition_recipient = {
OR = {
has_relation_rival = scope:petitioner
opinion = {
target = scope:petitioner
value <= petition_head_of_faith_hostile_opinion_threshold_value
}
}
}
}
custom_tooltip = petition_head_of_faith_decision_receptive_hostile
}
else_if = {
limit = {
scope:petition_recipient = {
opinion = {
target = scope:petitioner
value <= petition_head_of_faith_skeptical_opinion_threshold_value
}
}
}
custom_tooltip = petition_head_of_faith_decision_receptive_skeptical
}
else = {
custom_tooltip = petition_head_of_faith_decision_receptive_neutral
}
}As written in game/common/scripted_effects/11_petition_head_of_faith_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_head_of_faith_display_recipient_disposition_effect.
Decisions (2)
Source: game/common/scripted_effects/11_petition_head_of_faith_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.