Scripted effect
petition_head_of_faith_begin_travel_effect
petition_head_of_faith_begin_travel_effect = yesgame/common/scripted_effects/11_petition_head_of_faith_effects.txt, line 137 (21 lines). No parameters.
petition_head_of_faith_begin_travel_effect is a scripted effect in Crusader Kings III, written at line 137 of its file. It takes no parameters: petition_head_of_faith_begin_travel_effect = yes. The game's script calls it in 1 place, among them petition_head_of_faith_prepare_petition_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/11_petition_head_of_faith_effects.txt.
What it does
If
default_location = var:pending_petition_head_of_faith_recipient.capital_province
Then
Otherwise
- Sets out on a journey (a travel plan)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (21 lines of game script)
petition_head_of_faith_begin_travel_effect = {
if = {
limit = {
exists = var:pending_petition_head_of_faith_recipient
default_location = var:pending_petition_head_of_faith_recipient.capital_province
}
petition_head_of_faith_activate_pending_effect = yes
trigger_event = petition_head_of_faith.9000
}
else = {
start_travel_plan = {
destination = var:pending_petition_head_of_faith_recipient.capital_province
on_start_on_action = petition_head_of_faith_start
on_travel_planner_cancel_on_action = petition_head_of_faith_travel_planner_exit
on_arrival_event = petition_head_of_faith.9000
# With return_trip, all_but_last fires on arrival at the Head of Faith's capital and not on the way home
on_arrival_destinations = all_but_last
return_trip = yes
}
}
}As written in game/common/scripted_effects/11_petition_head_of_faith_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_head_of_faith_begin_travel_effect.
Scripted effects (1)
Source: game/common/scripted_effects/11_petition_head_of_faith_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.