Scripted effect
petition_head_of_faith_activate_pending_effect
petition_head_of_faith_activate_pending_effect = yesgame/common/scripted_effects/11_petition_head_of_faith_effects.txt, line 90 (36 lines). No parameters.
petition_head_of_faith_activate_pending_effect is a scripted effect in Crusader Kings III, written at line 90 of its file. It takes no parameters: petition_head_of_faith_activate_pending_effect = yes. The game's script calls it in 2 places, among them petition_head_of_faith_start (on action) and petition_head_of_faith_begin_travel_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/11_petition_head_of_faith_effects.txt.
What it does
- If has “pending petition head of faith type” (a variable the game's script sets):
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (36 lines of game script)
petition_head_of_faith_activate_pending_effect = {
if = {
limit = {
has_variable = pending_petition_head_of_faith_type
exists = var:pending_petition_head_of_faith_recipient
}
add_character_flag = petition_head_of_faith_character_flag
set_variable = {
name = petition_head_of_faith_type
value = var:pending_petition_head_of_faith_type
}
set_variable = {
name = petition_head_of_faith_recipient
value = var:pending_petition_head_of_faith_recipient
}
if = {
limit = { exists = var:pending_petition_head_of_faith_target_character }
set_variable = {
name = petition_head_of_faith_target_character
value = var:pending_petition_head_of_faith_target_character
}
}
if = {
limit = { has_variable = pending_petition_head_of_faith_reserved_piety_value }
set_variable = {
name = petition_head_of_faith_reserved_piety_value
value = var:pending_petition_head_of_faith_reserved_piety_value
}
}
if = {
limit = { has_character_flag = pending_petition_head_of_faith_use_hook }
add_character_flag = petition_head_of_faith_use_hook
}
petition_head_of_faith_clear_pending_effect = yes
}
}As written in game/common/scripted_effects/11_petition_head_of_faith_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_head_of_faith_activate_pending_effect.
On actions (the game's own hooks) (1)
- petition_head_of_faith_start
Scripted effects (1)
Source: game/common/scripted_effects/11_petition_head_of_faith_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.