Scripted effect
personality_check_opposing_bad_ruler_traits_effect
personality_check_opposing_bad_ruler_traits_effect = { CHAR1 = … CHAR2 = … STRICT = … }game/common/scripted_effects/00_personality_trait_effects.txt, line 98 (481 lines). Parameters: $CHAR1$, $CHAR2$, $STRICT$.
personality_check_opposing_bad_ruler_traits_effect is a scripted effect in Crusader Kings III, written at line 98 of its file. A call passes 3 parameters: CHAR1, CHAR2 and STRICT. The game's script calls it in 1 place, among them Successor's Squabble (event diplomacy_family_special.2200). Patch 1.20.1.2, from game/common/scripted_effects/00_personality_trait_effects.txt.
What it does
If
NOT = { scope:opposing_trait_flag_applied = yes }
Then
If
NOT = { scope:opposing_trait_flag_applied = yes }
Then
If
NOT = { scope:opposing_trait_flag_applied = yes }
Then
If
NOT = { scope:opposing_trait_flag_applied = yes }
Then
If
NOT = { scope:opposing_trait_flag_applied = yes }
Then
If
NOT = { scope:opposing_trait_flag_applied = yes }
Then
If
NOT = { scope:opposing_trait_flag_applied = yes }
Then
If
NOT = { scope:opposing_trait_flag_applied = yes }
Then
If
NOT = { scope:opposing_trait_flag_applied = yes }
Then
If
NOT = { scope:opposing_trait_flag_applied = yes }
Then
If
NOT = { scope:opposing_trait_flag_applied = yes }
Then
If
NOT = { scope:opposing_trait_flag_applied = yes }
Then
If
NOT = { scope:opposing_trait_flag_applied = yes }
Then
If
NOT = { scope:opposing_trait_flag_applied = yes }
Then
If
NOT = { scope:opposing_trait_flag_applied = yes }
Then
If
NOT = { scope:opposing_trait_flag_applied = yes }
Then
If
NOT = { scope:opposing_trait_flag_applied = yes }
Then
If
NOT = { scope:opposing_trait_flag_applied = yes }
Then
If
NOT = { scope:opposing_trait_flag_applied = yes }
Then
If
NOT = { scope:opposing_trait_flag_applied = yes }
Then
If
NOT = { scope:opposing_trait_flag_applied = yes }
Then
If
NOT = { scope:opposing_trait_flag_applied = yes }
Then
If
NOT = { scope:opposing_trait_flag_applied = yes }
Then
If
NOT = { scope:opposing_trait_flag_applied = yes }
Then
If
NOT = { scope:opposing_trait_flag_applied = yes }
Then
If
NOT = { scope:opposing_trait_flag_applied = yes }
Then
If
NOT = { scope:opposing_trait_flag_applied = yes }
Then
If
NOT = { scope:opposing_trait_flag_applied = yes }
Then
- … (more in the script below)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
personality_check_opposing_bad_ruler_traits_effect = {
save_scope_value_as = {
name = opposing_trait_flag_applied
value = no
}
save_scope_value_as = {
name = has_opposing_trait
value = flag:none
}
#The first 11 trait pairings are selected from "Bad Ruler" traits, which vassals either dislike more than other traits or directly hurt diplomacy.
if = {
limit = { NOT = { scope:opposing_trait_flag_applied = yes } }
personality_check_if_chars_have_opposing_traits_effect = {
CHAR1 = $CHAR1$
CHAR2 = $CHAR2$
TRAIT1 = arbitrary
TRAIT2 = just
FLAG_PREFIX = has_opposing_trait
FLAG_POSTFIX = arbitrary
FLAG_SUCCESS = opposing_trait_flag_applied
STRICT = $STRICT$
}
}
if = {
limit = { NOT = { scope:opposing_trait_flag_applied = yes } }
personality_check_if_chars_have_opposing_traits_effect = {
CHAR1 = $CHAR1$
CHAR2 = $CHAR2$
TRAIT1 = craven
TRAIT2 = brave
FLAG_PREFIX = has_opposing_trait
FLAG_POSTFIX = craven
FLAG_SUCCESS = opposing_trait_flag_applied
STRICT = $STRICT$
}
}
if = {
limit = { NOT = { scope:opposing_trait_flag_applied = yes } }
personality_check_if_chars_have_opposing_traits_effect = {
CHAR1 = $CHAR1$
CHAR2 = $CHAR2$
TRAIT1 = sadistic
TRAIT2 = compassionate
FLAG_PREFIX = has_opposing_trait
FLAG_POSTFIX = sadistic
FLAG_SUCCESS = opposing_trait_flag_applied
STRICT = $STRICT$
}
}
if = {
limit = { NOT = { scope:opposing_trait_flag_applied = yes } }
personality_check_if_chars_have_opposing_traits_effect = {
CHAR1 = $CHAR1$
CHAR2 = $CHAR2$
TRAIT1 = lazy
TRAIT2 = diligent
FLAG_PREFIX = has_opposing_trait
FLAG_POSTFIX = lazy
FLAG_SUCCESS = opposing_trait_flag_applied
STRICT = $STRICT$
}
}
if = {
limit = { NOT = { scope:opposing_trait_flag_applied = yes } }
personality_check_if_chars_have_opposing_traits_effect = {
CHAR1 = $CHAR1$
CHAR2 = $CHAR2$
TRAIT1 = stubborn
TRAIT2 = fickle
FLAG_PREFIX = has_opposing_trait
FLAG_POSTFIX = stubborn
FLAG_SUCCESS = opposing_trait_flag_applied
STRICT = $STRICT$
}
}
if = {
limit = { NOT = { scope:opposing_trait_flag_applied = yes } }
personality_check_if_chars_have_opposing_traits_effect = {
CHAR1 = $CHAR1$
CHAR2 = $CHAR2$
TRAIT1 = paranoid
TRAIT2 = trusting
FLAG_PREFIX = has_opposing_trait
FLAG_POSTFIX = paranoid
FLAG_SUCCESS = opposing_trait_flag_applied
STRICT = $STRICT$
}
}
if = {
limit = { NOT = { scope:opposing_trait_flag_applied = yes } }
personality_check_if_chars_have_opposing_traits_effect = {
CHAR1 = $CHAR1$
CHAR2 = $CHAR2$
TRAIT1 = vengeful
TRAIT2 = forgiving
FLAG_PREFIX = has_opposing_trait
FLAG_POSTFIX = vengeful
FLAG_SUCCESS = opposing_trait_flag_applied
STRICT = $STRICT$
}
}
if = {
limit = { NOT = { scope:opposing_trait_flag_applied = yes } }
personality_check_if_chars_have_opposing_traits_effect = {
CHAR1 = $CHAR1$
CHAR2 = $CHAR2$
TRAIT1 = callous
TRAIT2 = compassionate
FLAG_PREFIX = has_opposing_trait
FLAG_POSTFIX = callous
FLAG_SUCCESS = opposing_trait_flag_applied
STRICT = $STRICT$
}
}
if = {
limit = { NOT = { scope:opposing_trait_flag_applied = yes } }
personality_check_if_chars_have_opposing_traits_effect = {
CHAR1 = $CHAR1$
CHAR2 = $CHAR2$
TRAIT1 = wrathfulAs written in game/common/scripted_effects/00_personality_trait_effects.txt.
The first 120 of its 481 lines; the rest is in game/common/scripted_effects/00_personality_trait_effects.txt from line 98.
Where it is used
Every place in common/, events/ and history/ that calls personality_check_opposing_bad_ruler_traits_effect.
Events (1)
- Successor's Squabble
diplomacy_family_special.2200
Source: game/common/scripted_effects/00_personality_trait_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.