CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

personality_check_if_chars_have_opposing_traits_effect

personality_check_if_chars_have_opposing_traits_effect = { CHAR1 = … CHAR2 = … FLAG_POSTFIX = … FLAG_PREFIX = … FLAG_SUCCESS = … STRICT = … TRAIT1 = … TRAIT2 = … }

game/common/scripted_effects/00_personality_trait_effects.txt, line 28 (52 lines). Parameters: $CHAR1$, $CHAR2$, $FLAG_POSTFIX$, $FLAG_PREFIX$, $FLAG_SUCCESS$, $STRICT$, $TRAIT1$, $TRAIT2$.

personality_check_if_chars_have_opposing_traits_effect is a scripted effect in Crusader Kings III, written at line 28 of its file. A call passes 8 parameters: CHAR1, CHAR2, FLAG_POSTFIX, FLAG_PREFIX, FLAG_SUCCESS, STRICT, TRAIT1 and TRAIT2. The game's script calls it in 1 place, among them personality_check_opposing_bad_ruler_traits_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_personality_trait_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (52 lines of game script)
personality_check_if_chars_have_opposing_traits_effect = {
	$CHAR1$ = {
		if = {
			limit = {
				number_of_opposing_traits = {
					target = $CHAR2$
					value >= 1
				}
			}
			if = {
				#If CHAR1 and CHAR2 have these opposite traits, CHAR1 gets the appropriate flags added to them.
				limit = {
					has_trait = $TRAIT1$
					$CHAR2$ = {
						has_trait = $TRAIT2$
					}
				}
				save_scope_value_as = {
					name = $FLAG_PREFIX$
					value = flag:$FLAG_POSTFIX$
				}
				save_scope_value_as = {
					name = $FLAG_SUCCESS$
					value = yes
				}
			}
		}
		else = {
			if = {
				#Fallback option if the two characters have no opposing traits at all.
				limit = {
					#If we are strictly looking for only opposite traits, do not do this step.
					$STRICT$ = no

					#Otherwise, simply find a trait that CHAR1 has which CHAR2 does not, then add the appropriate flag to CHAR1.
					has_trait = $TRAIT1$
					$CHAR2$ = {
						NOT = { has_trait = $TRAIT1$ }
					}
				}
				save_scope_value_as = {
					name = $FLAG_PREFIX$
					value = flag:$FLAG_POSTFIX$
				}
				save_scope_value_as = {
					name = flag:$FLAG_SUCCESS$
					value = yes
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_personality_trait_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls personality_check_if_chars_have_opposing_traits_effect.

Source: game/common/scripted_effects/00_personality_trait_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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