Scripted effect · By God Alone files
pam_the_christian_church_clergy_embezzled_treasury_catalyst_effect
pam_the_christian_church_clergy_embezzled_treasury_catalyst_effect = yesgame/common/scripted_effects/pam_effects.txt, line 4592 (19 lines). No parameters.
pam_the_christian_church_clergy_embezzled_treasury_catalyst_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 4592 of its file. It takes no parameters: pam_the_christian_church_clergy_embezzled_treasury_catalyst_effect = yes. The game's script calls it in 1 place, among them Siphon Gold from the Treasury (scheme). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
The comment above it in the file
Successful Siphon Treasury
What it does
If
- Is a member of the Clergy
- Any character situation:
situation_type = the_christian_church
- The Christian Church: The current phase counts “Clergy member embezzles their Treasury”
Then
- The Christian Church: Counts toward the situation's next phase: “Clergy member embezzles their Treasury”
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (19 lines of game script)
pam_the_christian_church_clergy_embezzled_treasury_catalyst_effect = {
if = {
limit = {
is_clergy = yes
any_character_situation = {
situation_type = the_christian_church
}
situation:the_christian_church ?= {
situation_top_has_catalyst = catalyst_clergy_embezzled_treasury
}
}
situation:the_christian_church = {
trigger_situation_catalyst = {
catalyst = catalyst_clergy_embezzled_treasury
character = root
}
}
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_the_christian_church_clergy_embezzled_treasury_catalyst_effect.
Schemes (1)
- Siphon Gold from the Treasury
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.