Scripted effect · By God Alone files
pam_tenet_scholasticism_university_bonus_effect
pam_tenet_scholasticism_university_bonus_effect = yesgame/common/scripted_effects/pam_effects.txt, line 562 (11 lines). No parameters.
pam_tenet_scholasticism_university_bonus_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 562 of its file. It takes no parameters: pam_tenet_scholasticism_university_bonus_effect = yes. The game's script calls it in 1 place, among them University Visit (activity). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
The comment above it in the file
PAM Scholasticism tenet effect
What it does
If
- Their rite: The rite has Completing University Visit grants a long lasting Scholasticism Modifier
Then
- Gains the modifier “Scholasticism” for 20 years
- Diplomacy per Level of Devotion +1
- Intrigue per Level of Devotion +1
- Stewardship per Level of Devotion +1
- Martial per Level of Devotion +1
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
pam_tenet_scholasticism_university_bonus_effect = {
if = {
limit = {
rite = { rite_has_parameter = tenet_scholasticism_university_bonus }
}
add_character_modifier = {
modifier = tenet_scholasticism_modifier
years = 20
}
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_tenet_scholasticism_university_bonus_effect.
Activities (1)
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.