CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_tax_nonbelievers_conversion_concession_effect

pam_tax_nonbelievers_conversion_concession_effect = yes

game/common/scripted_effects/pam_effects.txt, line 1443 (19 lines). No parameters.

pam_tax_nonbelievers_conversion_concession_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 1443 of its file. It takes no parameters: pam_tax_nonbelievers_conversion_concession_effect = yes. The game's script calls it in 1 place, among them Demand Conversion (interaction). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

What it does

  • If

    • scope:tax_nonbelievers_conversion_concession = yes

    Then

    • scope:puppet_or_actor:
      • pay_short_term_gold = { target = scope:recipient gold = medium_gold_value }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (19 lines of game script)
pam_tax_nonbelievers_conversion_concession_effect = {
	if = {
		limit = {
			scope:tax_nonbelievers_conversion_concession = yes
		}
		scope:puppet_or_actor = {
			pay_short_term_gold = {
				target = scope:recipient
				gold = medium_gold_value
			}
			send_interface_toast = {
				type = event_toast_effect_good
				title = pam_tax_nonbelievers_conversion_concession_toast
				left_icon = scope:recipient
				right_icon = scope:puppet_or_actor
			}
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_tax_nonbelievers_conversion_concession_effect.

Character interactions (1)

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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