Scripted effect · By God Alone files
pam_tax_nonbelievers_conversion_concession_effect
pam_tax_nonbelievers_conversion_concession_effect = yesgame/common/scripted_effects/pam_effects.txt, line 1443 (19 lines). No parameters.
pam_tax_nonbelievers_conversion_concession_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 1443 of its file. It takes no parameters: pam_tax_nonbelievers_conversion_concession_effect = yes. The game's script calls it in 1 place, among them Demand Conversion (interaction). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
What it does
If
scope:tax_nonbelievers_conversion_concession = yes
Then
scope:puppet_or_actor:pay_short_term_gold = { target = scope:recipient gold = medium_gold_value }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (19 lines of game script)
pam_tax_nonbelievers_conversion_concession_effect = {
if = {
limit = {
scope:tax_nonbelievers_conversion_concession = yes
}
scope:puppet_or_actor = {
pay_short_term_gold = {
target = scope:recipient
gold = medium_gold_value
}
send_interface_toast = {
type = event_toast_effect_good
title = pam_tax_nonbelievers_conversion_concession_toast
left_icon = scope:recipient
right_icon = scope:puppet_or_actor
}
}
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_tax_nonbelievers_conversion_concession_effect.
Character interactions (1)
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.