Scripted effect · By God Alone files
pam_start_investiture_council_effect
pam_start_investiture_council_effect = yesgame/common/scripted_effects/pam_investiture_council_effects.txt, line 467 (20 lines). No parameters.
pam_start_investiture_council_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 467 of its file. It takes no parameters: pam_start_investiture_council_effect = yes. The game's script calls it in 1 place, among them The Christian Church (situation). Patch 1.20.1.2, from game/common/scripted_effects/pam_investiture_council_effects.txt.
The comment above it in the file
When the timer runs out we fire this from the situation on_monthly
What it does
- Christianity › Every faith:
- Where:
- Has the Conditional Doctrine
- Does not have “investiture council pending” (a variable the game's script sets)
pam_investiture_fire_event_for_participant_players_effect = { EVENT = pam_the_christian_church.0058 FAITH = scope:investiture_pending_faith }pam_nudge_investiture_council_host_effect = yes
- Where:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (20 lines of game script)
pam_start_investiture_council_effect = {
religion:christianity_religion = {
every_faith = {
limit = {
has_doctrine = doctrine_clerical_succession_conditional
exists = religious_head
NOT = { has_variable = investiture_council_pending }
}
# Self-clearing flag: if the backstop mis-fires, a later crisis can still convene a fresh council.
set_variable = { name = investiture_council_pending value = yes days = 1095 }
# $FAITH$ substitutes literally, so this would resolve to the player below without a saved scope
save_temporary_scope_as = investiture_pending_faith
pam_investiture_fire_event_for_participant_players_effect = {
EVENT = pam_the_christian_church.0058
FAITH = scope:investiture_pending_faith
}
pam_nudge_investiture_council_host_effect = yes
}
}
}As written in game/common/scripted_effects/pam_investiture_council_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_start_investiture_council_effect.
Situations (1)
Source: game/common/scripted_effects/pam_investiture_council_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.