CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_investiture_fire_event_for_participant_players_effect

pam_investiture_fire_event_for_participant_players_effect = { EVENT = … FAITH = … }

game/common/scripted_effects/pam_investiture_council_effects.txt, line 769 (15 lines). Parameters: $EVENT$, $FAITH$.

pam_investiture_fire_event_for_participant_players_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 769 of its file. A call passes 2 parameters: EVENT and FAITH. The game's script calls it in 2 places, among them The Investiture Council (activity) and pam_start_investiture_council_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_investiture_council_effects.txt.

The comment above it in the file

Own path: the shared helper stands down on Saeculum Obscurum start while Great Schism is open
We tell only $FAITH$'s players, because the shared helper would tell every Christian player

What it does

  • Every player:
    • Where:
      • faith = $FAITH$
      • One of these

        • Government is a Theocratic-type Government
        • or

          Years from game start at least 1
      • Any character situation:
    • Event $EVENT$

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (15 lines of game script)
pam_investiture_fire_event_for_participant_players_effect = {
	every_player = {
		limit = {
			faith = $FAITH$
			OR = {
				government_has_flag = government_is_theocracy
				years_from_game_start >= 1
			}
			any_character_situation = {
				this = situation:the_christian_church
			}
		}
		trigger_event = $EVENT$
	}
}

As written in game/common/scripted_effects/pam_investiture_council_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_investiture_fire_event_for_participant_players_effect.

Source: game/common/scripted_effects/pam_investiture_council_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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