CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_seed_nun_courtier_effect

pam_seed_nun_courtier_effect = yes

game/common/scripted_effects/pam_effects.txt, line 8939 (21 lines). No parameters.

pam_seed_nun_courtier_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 8939 of its file. It takes no parameters: pam_seed_nun_courtier_effect = yes. The game's script calls it in 1 place, among them on_game_start_after_lobby (on action). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

The comment above it in the file

Game start only, because if the three-year pulse ran this the split would creep toward all courts

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (21 lines of game script)
pam_seed_nun_courtier_effect = {
	if = {
		limit = {
			pam_court_wants_monk_courtiers_trigger = yes
			NOT = {
				any_courtier = {
					is_female = yes
					has_trait = devoted
				}
			}
		}
		save_temporary_scope_as = monk_employer
		random = {
			chance = 50
			create_character = {
				employer = scope:monk_employer
				template = pam_nun_courtier_template
			}
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_seed_nun_courtier_effect.

On actions (the game's own hooks) (1)

  • on_game_start_after_lobby

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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