Scripted effect · By God Alone files
pam_seed_867_suburbicarian_see_effect
pam_seed_867_suburbicarian_see_effect = yesgame/common/scripted_effects/11_dlc_pam_scripted_effects.txt, line 624 (33 lines). No parameters.
pam_seed_867_suburbicarian_see_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 624 of its file. It takes no parameters: pam_seed_867_suburbicarian_see_effect = yes. The game's script calls it in 1 place, among them pam_seed_867_college_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/11_dlc_pam_scripted_effects.txt.
What it does
If
a check the game hides
Then
scope:pam_867_pope:pam_create_seed_cardinal_effect = { HOF = scope:pam_867_pope LOCATION = title:c_roma.title_province FAITH = scope:pam_867_pope.faith }
add_clerical_elector = scope:pam_new_cardinal.faith- Gains the … Title (pam new cardinal)
scope:pam_new_cardinal:set_character_rite = scope:pam_867_pope.rite- Adopts Ecclesiastical Government
- The Christian Church:
add_manual_participant = prev
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (33 lines of game script)
pam_seed_867_suburbicarian_see_effect = {
if = {
limit = { NOT = { exists = holder } }
scope:pam_867_pope = {
pam_create_seed_cardinal_effect = {
HOF = scope:pam_867_pope
LOCATION = title:c_roma.title_province
FAITH = scope:pam_867_pope.faith
}
}
# Registered before the transfer so a clerical elector exists when the new holder is validated
add_clerical_elector = scope:pam_new_cardinal.faith
create_title_and_vassal_change = {
type = granted
save_scope_as = change
add_claim_on_loss = no
}
change_title_holder = {
holder = scope:pam_new_cardinal
change = scope:change
government_base = scope:pam_867_pope
}
resolve_title_and_vassal_change = scope:change
scope:pam_new_cardinal = {
set_character_rite = scope:pam_867_pope.rite
change_government = ecclesiastical_government
add_character_flag = cardinal_flag
situation:the_christian_church ?= {
add_manual_participant = prev
}
}
}
}As written in game/common/scripted_effects/11_dlc_pam_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_seed_867_suburbicarian_see_effect.
Scripted effects (1)
Source: game/common/scripted_effects/11_dlc_pam_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.