Scripted effect · By God Alone files
pam_create_seed_cardinal_effect
pam_create_seed_cardinal_effect = { FAITH = … HOF = … LOCATION = … }game/common/scripted_effects/11_dlc_pam_scripted_effects.txt, line 454 (24 lines). Parameters: $FAITH$, $HOF$, $LOCATION$.
pam_create_seed_cardinal_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 454 of its file. A call passes 3 parameters: FAITH, HOF and LOCATION. The game's script calls it in 2 places, among them pam_seed_867_suburbicarian_see_effect (scripted effect) and pam_seed_cardinals_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/11_dlc_pam_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (24 lines of game script)
pam_create_seed_cardinal_effect = {
create_character = {
location = $LOCATION$
age = { 30 55 }
gender_female_chance = {
if = {
limit = { $HOF$.rite = { rite_has_parameter = clergy_must_be_male } }
add = 0
}
else_if = {
limit = { $HOF$.rite = { rite_has_parameter = clergy_must_be_female } }
add = 100
}
else = {
add = 50
}
}
trait = education_learning_3
faith = $FAITH$
culture = $HOF$.culture
learning = { 12 20 }
save_scope_as = pam_new_cardinal
}
}As written in game/common/scripted_effects/11_dlc_pam_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_create_seed_cardinal_effect.
Scripted effects (2)
Source: game/common/scripted_effects/11_dlc_pam_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.