CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect · By God Alone files

pam_save_schism_rite_dissenter_effect

pam_save_schism_rite_dissenter_effect = { RITE = … }

game/common/scripted_effects/pam_effects.txt, line 12199 (50 lines). Parameters: $RITE$.

pam_save_schism_rite_dissenter_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 12199 of its file. A call passes 1 parameter: RITE. The game's script calls it in 1 place, among them The One Left Behind (event pam_the_christian_church.0063). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

The comment above it in the file

$RITE$ is the rite they stayed with, evaluated on the character
Shares pam_schism_rite_dissenter_valid_trigger with pam_the_christian_church.0063

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (50 lines of game script)
pam_save_schism_rite_dissenter_effect = {
	every_courtier = {
		limit = { pam_schism_rite_dissenter_valid_trigger = { RITE = $RITE$ } }
		add_to_list = pam_schism_dissenter_candidates
	}
	every_vassal_or_below = {
		limit = { pam_schism_rite_dissenter_valid_trigger = { RITE = $RITE$ } }
		add_to_list = pam_schism_dissenter_candidates
	}
	every_pool_character = {
		province = root.location
		limit = { pam_schism_rite_dissenter_valid_trigger = { RITE = $RITE$ } }
		add_to_list = pam_schism_dissenter_candidates
	}
	random_in_list = {
		list = pam_schism_dissenter_candidates
		weight = {
			base = 1
			modifier = {
				add = 10
				pam_is_investiture_clergy_trigger = yes
			}
			modifier = {
				add = 5
				highest_held_title_tier >= tier_county
			}
			modifier = {
				add = 5
				is_close_family_of = root
			}
		}
		save_scope_as = schism_dissenter
	}
	if = {
		limit = {
			NOT = { exists = scope:schism_dissenter }
		}
		create_character = {
			template = priest_character_template
			employer = root
			faith = root.faith
			rite = $RITE$
			culture = root.culture
			save_scope_as = schism_dissenter
			after_creation = {
				add_character_flag = created
			}
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_save_schism_rite_dissenter_effect.

Events (1)

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?