CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_notify_player_became_cardinal_effect

pam_notify_player_became_cardinal_effect = yes

game/common/scripted_effects/11_dlc_pam_scripted_effects.txt, line 374 (10 lines). No parameters.

pam_notify_player_became_cardinal_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 374 of its file. It takes no parameters: pam_notify_player_became_cardinal_effect = yes. The game's script calls it in 3 places, among them Request Cardinalate (interaction), Request Cardinalate for Court Chaplain (interaction) and pam_seed_cardinals_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/11_dlc_pam_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
pam_notify_player_became_cardinal_effect = {
	if = {
		limit = {
			is_ai = no
			exists = scope:head_of_faith
			exists = clerical_elector_title
		}
		trigger_event = pam_clergy_events.0043
	}
}

As written in game/common/scripted_effects/11_dlc_pam_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_notify_player_became_cardinal_effect.

Source: game/common/scripted_effects/11_dlc_pam_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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