Scripted effect · By God Alone files
pam_notify_player_became_cardinal_effect
pam_notify_player_became_cardinal_effect = yesgame/common/scripted_effects/11_dlc_pam_scripted_effects.txt, line 374 (10 lines). No parameters.
pam_notify_player_became_cardinal_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 374 of its file. It takes no parameters: pam_notify_player_became_cardinal_effect = yes. The game's script calls it in 3 places, among them Request Cardinalate (interaction), Request Cardinalate for Court Chaplain (interaction) and pam_seed_cardinals_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/11_dlc_pam_scripted_effects.txt.
What it does
- If played by a person: Event pam_clergy_events.0043
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
pam_notify_player_became_cardinal_effect = {
if = {
limit = {
is_ai = no
exists = scope:head_of_faith
exists = clerical_elector_title
}
trigger_event = pam_clergy_events.0043
}
}As written in game/common/scripted_effects/11_dlc_pam_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_notify_player_became_cardinal_effect.
Character interactions (2)
Scripted effects (1)
Source: game/common/scripted_effects/11_dlc_pam_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.