CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_notify_holy_war_instigator_effect_loss

pam_notify_holy_war_instigator_effect_loss = yes

game/common/scripted_effects/pam_effects.txt, line 9828 (51 lines). No parameters.

pam_notify_holy_war_instigator_effect_loss is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 9828 of its file. It takes no parameters: pam_notify_holy_war_instigator_effect_loss = yes. The game's script calls it in 3 places, among them Holy (casus belli), Major Holy (casus belli) and Minor Holy (casus belli). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

What it does

  • If

    • scope:war:
      • Has “holy instigator” (a variable the game's script sets)
      • No war participant:

    Then

    • scope:war:
      • If has “holy joiner” (a variable the game's script sets) › var:holy_joiner: Level of Fame -2
      • Otherwise › var:holy_instigator: … has been defeated by …

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (51 lines of game script)
pam_notify_holy_war_instigator_effect_loss = {
	if = {
		limit = {
			scope:war ?= {
				has_variable = holy_instigator
				var:holy_instigator = {
					is_alive = yes
					save_temporary_scope_as = instigator_temp
				}
				NOT = {
					any_war_participant = {
						this = scope:instigator_temp
					}
				}
			}
		}
		every_in_list = {
			list = target_titles
			save_scope_as = target
		}
		scope:war = {
			if = {
				limit = {
					has_variable = holy_joiner
				}
				var:holy_joiner = {
					send_interface_message = {
						type = event_generic_bad
						title = pam_instigated_holy_war_lost.t
						left_icon = scope:attacker
						right_icon = scope:defender

						add_prestige_level = -2
					}
				}
			}
			else = {
				var:holy_instigator = {
					send_interface_message = {
						type = event_generic_bad
						title = pam_instigated_holy_war_lost.t
						left_icon = scope:attacker
						right_icon = scope:defender

						custom_tooltip = pam_instigated_holy_war_lost_tt
					}
				}
			}
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_notify_holy_war_instigator_effect_loss.

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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