CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_negotiate_land_tracking_variable_effect

pam_negotiate_land_tracking_variable_effect = yes

game/common/scripted_effects/pam_effects.txt, line 6461 (30 lines). No parameters.

pam_negotiate_land_tracking_variable_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 6461 of its file. It takes no parameters: pam_negotiate_land_tracking_variable_effect = yes. The game's script calls it in 2 places, among them pam_interactions_events.0032 (event) and The Disputing of … (event pam_interactions_events.0034). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

What it does

  • scope:recipient:
    • If

      • Has “clergy land granted” (a variable the game's script sets)
      • Clergy land granted at most scope:target.tier

      Then

    • Else, if does not have “clergy land granted” (a variable the game's script sets): Rulers are less likely to use Negotiate For Land Interaction against you for 10 years

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (30 lines of game script)
pam_negotiate_land_tracking_variable_effect = {
	scope:recipient = {
		if = {
			limit = {
				has_variable = clergy_land_granted
				var:clergy_land_granted <= scope:target.tier
			}
			remove_variable = clergy_land_granted
			custom_tooltip = clergy_land_request_reduction_tt
			set_variable = {
				name = clergy_land_granted
				value = scope:target.tier
				years = 5
			}
		}
		else_if = {
			limit = {
				NOT = {
					has_variable = clergy_land_granted
				}
			}
			custom_tooltip = clergy_land_request_reduction_tt
			set_variable = {
				name = clergy_land_granted
				value = scope:target.tier
				years = 5
			}
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_negotiate_land_tracking_variable_effect.

Events (2)

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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