CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_negotiate_land_relation_effect

pam_negotiate_land_relation_effect = yes

game/common/scripted_effects/pam_effects.txt, line 6368 (32 lines). No parameters.

pam_negotiate_land_relation_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 6368 of its file. It takes no parameters: pam_negotiate_land_relation_effect = yes. The game's script calls it in 3 places, among them …, Denied (event pam_interactions_events.0036), Negotiations for … (event pam_interactions_events.0030) and The Disputing of … (event pam_interactions_events.0034). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

What it does

  • pam_negotiate_land_relation_accept_effect = yes
  • If

    a check the game hides

    Then

    • … … closer to forming a Rivalry with …
    • Spiritual fulfillment -5
    • scope:recipient: Spiritual fulfillment -20

    Otherwise

    • … … … Rival
    • Spiritual fulfillment -20
    • scope:recipient: Spiritual fulfillment -20

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (32 lines of game script)
pam_negotiate_land_relation_effect = {
	pam_negotiate_land_relation_accept_effect = yes
	if = {
		limit = {
			exists = scope:forceable_relation
		}
		custom_tooltip = recipient_becomes_potential_rival_tt
		hidden_effect = {
			set_relation_potential_rival = {
				target = scope:recipient
				reason = rival_quarreled_over_land
			}
		}
		change_spiritual_fulfillment = medium_spiritual_fulfillment_loss
		scope:recipient = {
			change_spiritual_fulfillment = massive_spiritual_fulfillment_loss
		}
	}
	else = {
		custom_tooltip = recipient_becomes_rival_tt
		hidden_effect = {
			set_relation_rival = {
				target = scope:recipient
				reason = rival_quarreled_over_land
			}
		}
		change_spiritual_fulfillment = massive_spiritual_fulfillment_loss
		scope:recipient = {
			change_spiritual_fulfillment = massive_spiritual_fulfillment_loss
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_negotiate_land_relation_effect.

Events (3)

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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