Scripted effect · By God Alone files
pam_negotiate_land_relation_effect
pam_negotiate_land_relation_effect = yesgame/common/scripted_effects/pam_effects.txt, line 6368 (32 lines). No parameters.
pam_negotiate_land_relation_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 6368 of its file. It takes no parameters: pam_negotiate_land_relation_effect = yes. The game's script calls it in 3 places, among them …, Denied (event pam_interactions_events.0036), Negotiations for … (event pam_interactions_events.0030) and The Disputing of … (event pam_interactions_events.0034). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (32 lines of game script)
pam_negotiate_land_relation_effect = {
pam_negotiate_land_relation_accept_effect = yes
if = {
limit = {
exists = scope:forceable_relation
}
custom_tooltip = recipient_becomes_potential_rival_tt
hidden_effect = {
set_relation_potential_rival = {
target = scope:recipient
reason = rival_quarreled_over_land
}
}
change_spiritual_fulfillment = medium_spiritual_fulfillment_loss
scope:recipient = {
change_spiritual_fulfillment = massive_spiritual_fulfillment_loss
}
}
else = {
custom_tooltip = recipient_becomes_rival_tt
hidden_effect = {
set_relation_rival = {
target = scope:recipient
reason = rival_quarreled_over_land
}
}
change_spiritual_fulfillment = massive_spiritual_fulfillment_loss
scope:recipient = {
change_spiritual_fulfillment = massive_spiritual_fulfillment_loss
}
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_negotiate_land_relation_effect.
Events (3)
- …, Denied
pam_interactions_events.0036 - Negotiations for …
pam_interactions_events.0030 - The Disputing of …
pam_interactions_events.0034
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.