CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_negotiate_land_possible_refusal_notificaton_effect

pam_negotiate_land_possible_refusal_notificaton_effect = yes

game/common/scripted_effects/pam_effects.txt, line 6078 (28 lines). No parameters.

pam_negotiate_land_possible_refusal_notificaton_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 6078 of its file. It takes no parameters: pam_negotiate_land_possible_refusal_notificaton_effect = yes. The game's script calls it in 1 place, among them Negotiate For Land (interaction). Its body carries 4 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

What it does

  • If

    • scope:target.tier >= scope:recipient.highest_held_title_tier_minus_one
    • scope:recipient: Has no Legitimacy

    Then

    • scope:recipient: Loses … Piety and … Prestige if … ultimately refuses to give you …

    Else if

    Then

    • scope:recipient: Loses … Devotion and … Prestige if … ultimately refuses to give you …

    Else if

    • scope:target.tier >= scope:recipient.highest_held_title_tier_minus_one

    Then

    • scope:recipient: Loses … Piety and … Legitimacy if … ultimately refuses to give you …

    Otherwise

    • scope:recipient: Loses … Devotion and … Legitimacy if … ultimately refuses to give you …

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (28 lines of game script)
pam_negotiate_land_possible_refusal_notificaton_effect = {
	if = {
		limit = {
			scope:target.tier >= scope:recipient.highest_held_title_tier_minus_one
			scope:recipient = {
				has_legitimacy = no
			}
		}
		scope:recipient = { custom_tooltip = refuse_ecclesiastic_land_transfer_penalty_no_legit_tt }
	}
	else_if = {
		limit = {
			scope:recipient = {
				has_legitimacy = no
			}
		}
		scope:recipient = { custom_tooltip = refuse_ecclesiastic_land_transfer_penalty_minor_no_legit_tt }
	}
	else_if = {
		limit = {
			scope:target.tier >= scope:recipient.highest_held_title_tier_minus_one
		}
		scope:recipient = { custom_tooltip = refuse_ecclesiastic_land_transfer_penalty_tt }
	}
	else = {
		scope:recipient = { custom_tooltip = refuse_ecclesiastic_land_transfer_penalty_minor_tt }
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_negotiate_land_possible_refusal_notificaton_effect.

Character interactions (1)

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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