Scripted effect · By God Alone files
pam_negotiate_land_possible_refusal_notificaton_effect
pam_negotiate_land_possible_refusal_notificaton_effect = yesgame/common/scripted_effects/pam_effects.txt, line 6078 (28 lines). No parameters.
pam_negotiate_land_possible_refusal_notificaton_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 6078 of its file. It takes no parameters: pam_negotiate_land_possible_refusal_notificaton_effect = yes. The game's script calls it in 1 place, among them Negotiate For Land (interaction). Its body carries 4 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
What it does
If
scope:target.tier >= scope:recipient.highest_held_title_tier_minus_one- scope:recipient: Has no Legitimacy
Then
Else if
scope:target.tier >= scope:recipient.highest_held_title_tier_minus_one
Then
- scope:recipient: Loses … Piety and … Legitimacy if … ultimately refuses to give you …
Otherwise
- scope:recipient: Loses … Devotion and … Legitimacy if … ultimately refuses to give you …
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (28 lines of game script)
pam_negotiate_land_possible_refusal_notificaton_effect = {
if = {
limit = {
scope:target.tier >= scope:recipient.highest_held_title_tier_minus_one
scope:recipient = {
has_legitimacy = no
}
}
scope:recipient = { custom_tooltip = refuse_ecclesiastic_land_transfer_penalty_no_legit_tt }
}
else_if = {
limit = {
scope:recipient = {
has_legitimacy = no
}
}
scope:recipient = { custom_tooltip = refuse_ecclesiastic_land_transfer_penalty_minor_no_legit_tt }
}
else_if = {
limit = {
scope:target.tier >= scope:recipient.highest_held_title_tier_minus_one
}
scope:recipient = { custom_tooltip = refuse_ecclesiastic_land_transfer_penalty_tt }
}
else = {
scope:recipient = { custom_tooltip = refuse_ecclesiastic_land_transfer_penalty_minor_tt }
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_negotiate_land_possible_refusal_notificaton_effect.
Character interactions (1)
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.