Scripted effect · By God Alone files
pam_negotiate_land_hook_effect
pam_negotiate_land_hook_effect = yesgame/common/scripted_effects/pam_effects.txt, line 6279 (3 lines). No parameters.
pam_negotiate_land_hook_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 6279 of its file. It takes no parameters: pam_negotiate_land_hook_effect = yes. The game's script calls it in 3 places, among them …, Acquired (event pam_interactions_events.0035), Negotiations for … (event pam_interactions_events.0030) and The Disputing of … (event pam_interactions_events.0034). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
pam_negotiate_land_hook_effect = {
use_hook = scope:recipient
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_negotiate_land_hook_effect.
Events (3)
- …, Acquired
pam_interactions_events.0035 - Negotiations for …
pam_interactions_events.0030 - The Disputing of …
pam_interactions_events.0034
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.