CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_levy_the_tithes_decision_effects

pam_levy_the_tithes_decision_effects = yes

game/common/scripted_effects/pam_effects.txt, line 1934 (25 lines). No parameters.

pam_levy_the_tithes_decision_effects is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 1934 of its file. It takes no parameters: pam_levy_the_tithes_decision_effects = yes. The game's script calls it in 2 places, among them Levy the Tithes (decision) and Levy the Tithes (event pam_decision_events.0008). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (25 lines of game script)
pam_levy_the_tithes_decision_effects = {
	every_vassal = {
		limit = {
			OR = {
				government_has_flag = government_is_theocracy
				government_has_flag = government_is_ecclesiastical
			}
		}
		custom = every_theocratic_vassal_tt
		pay_short_term_gold = {
			target = root
			gold = minor_gold_value
		}
	}
	if = {
		limit = { exists = cp:councillor_court_chaplain }
		cp:councillor_court_chaplain = {
			progress_towards_rival_effect = {
				CHARACTER = root
				REASON = rival_levied_tithes
				OPINION = default_rival_opinion
			}
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_levy_the_tithes_decision_effects.

Decisions (1)

Events (1)

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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