CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_investiture_conflict_apply_forced_stance_effect

pam_investiture_conflict_apply_forced_stance_effect = { WINNER = … }

game/common/scripted_effects/pam_investiture_council_effects.txt, line 740 (26 lines). Parameters: $WINNER$.

pam_investiture_conflict_apply_forced_stance_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 740 of its file. A call passes 1 parameter: WINNER. The game's script calls it in 2 places, among them pam_investiture_conflict_defeat_effect (scripted effect) and pam_investiture_conflict_victory_effect (scripted effect). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/pam_investiture_council_effects.txt.

The comment above it in the file

Locks the losers' council vote to $WINNER$'s stance

What it does

  • Every in list › If played by a person: Defeated in the Investiture Conflict, you are bound to the victor's stance on the appointment of the clergy at the coming council.

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (26 lines of game script)
pam_investiture_conflict_apply_forced_stance_effect = {
	every_in_list = {
		list = pam_investiture_conflict_losers
		if = {
			limit = { $WINNER$ = { pam_investiture_supports_spiritual_revocable_trigger = yes } }
			set_variable = {
				name = investiture_stance
				value = flag:spiritual_revocable
			}
		}
		else = {
			set_variable = {
				name = investiture_stance
				value = flag:temporal_revocable
			}
		}
		if = {
			limit = { is_ai = no }
			send_interface_toast = {
				title = pam_investiture_conflict_forced_stance_toast
				left_icon = $WINNER$
				custom_tooltip = pam_investiture_conflict_forced_stance_tt
			}
		}
	}
}

As written in game/common/scripted_effects/pam_investiture_council_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_investiture_conflict_apply_forced_stance_effect.

Source: game/common/scripted_effects/pam_investiture_council_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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