Scripted effect · By God Alone files
pam_investiture_conflict_victory_effect
pam_investiture_conflict_victory_effect = yesgame/common/scripted_effects/pam_investiture_council_effects.txt, line 706 (15 lines). No parameters.
pam_investiture_conflict_victory_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 706 of its file. It takes no parameters: pam_investiture_conflict_victory_effect = yes. The game's script calls it in 1 place, among them Investiture Conflict (casus belli). Patch 1.20.1.2, from game/common/scripted_effects/pam_investiture_council_effects.txt.
The comment above it in the file
Attacker won, and scope:war is guarded because the tooltip preview is built before a war exists
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (15 lines of game script)
pam_investiture_conflict_victory_effect = {
if = {
limit = { exists = scope:war }
scope:war = {
every_war_defender = {
limit = {
is_landed = yes
faith = scope:attacker.faith
}
add_to_list = pam_investiture_conflict_losers
}
}
}
pam_investiture_conflict_apply_forced_stance_effect = { WINNER = scope:attacker }
}As written in game/common/scripted_effects/pam_investiture_council_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_investiture_conflict_victory_effect.
Casus belli (1)
Source: game/common/scripted_effects/pam_investiture_council_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.