Scripted effect · By God Alone files
pam_epidemic_disease_treatment_spiritual_fulfillment_loss_effect
pam_epidemic_disease_treatment_spiritual_fulfillment_loss_effect = yesgame/common/scripted_effects/pam_effects.txt, line 12472 (16 lines). No parameters.
pam_epidemic_disease_treatment_spiritual_fulfillment_loss_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 12472 of its file. It takes no parameters: pam_epidemic_disease_treatment_spiritual_fulfillment_loss_effect = yes. The game's script calls it in 1 place, among them …: Time For Treatment (event health.3101). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
The comment above it in the file
PAM - Epidemics: spiritual fulfillment loss when your court physician treats you for an epidemic disease (chronic diseases are exempt). Expects scope:disease_type, shown in disease treatment events
What it does
If
One of these
scope:disease_type = flag:bubonic_plagueor
scope:disease_type = flag:smallpoxor
scope:disease_type = flag:typhusor
scope:disease_type = flag:measlesor
scope:disease_type = flag:dysenteryor
scope:disease_type = flag:consumptionor
scope:disease_type = flag:ergotism
Then
pam_epidemic_spiritual_fulfillment_loss_effect = { AMOUNT = medium_spiritual_fulfillment_loss }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
pam_epidemic_disease_treatment_spiritual_fulfillment_loss_effect = {
if = {
limit = {
OR = {
scope:disease_type = flag:bubonic_plague
scope:disease_type = flag:smallpox
scope:disease_type = flag:typhus
scope:disease_type = flag:measles
scope:disease_type = flag:dysentery
scope:disease_type = flag:consumption
scope:disease_type = flag:ergotism
}
}
pam_epidemic_spiritual_fulfillment_loss_effect = { AMOUNT = medium_spiritual_fulfillment_loss }
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_epidemic_disease_treatment_spiritual_fulfillment_loss_effect.
Events (1)
- …: Time For Treatment
health.3101
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.