Scripted effect · By God Alone files
pam_epidemic_arrival_spiritual_fulfillment_loss_effect
pam_epidemic_arrival_spiritual_fulfillment_loss_effect = yesgame/common/scripted_effects/pam_effects.txt, line 12446 (24 lines). No parameters.
pam_epidemic_arrival_spiritual_fulfillment_loss_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 12446 of its file. It takes no parameters: pam_epidemic_arrival_spiritual_fulfillment_loss_effect = yes. The game's script calls it in 2 places, among them A Shadow Over … (event epidemic_events.1100) and A Shadow Over … (event epidemic_events.1101). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
The comment above it in the file
PAM Epidemics: expects scope:epidemic, shown in epidemic arrival events A large realm gets one of these for every outbreak in it, so we only charge each character once per cooldown
What it does
If
a check the game hides
Then
If
scope:epidemic:outbreak_intensity = apocalyptic
Then
pam_epidemic_spiritual_fulfillment_loss_effect = { AMOUNT = massive_spiritual_fulfillment_loss }
Else if
scope:epidemic:outbreak_intensity = major
Then
pam_epidemic_spiritual_fulfillment_loss_effect = { AMOUNT = major_spiritual_fulfillment_loss }
Otherwise
pam_epidemic_spiritual_fulfillment_loss_effect = { AMOUNT = medium_spiritual_fulfillment_loss }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (24 lines of game script)
pam_epidemic_arrival_spiritual_fulfillment_loss_effect = {
if = {
limit = {
NOT = { has_character_flag = pam_epidemic_arrival_fulfillment_loss_cooldown }
}
hidden_effect = {
add_character_flag = {
flag = pam_epidemic_arrival_fulfillment_loss_cooldown
years = 3
}
}
if = {
limit = { scope:epidemic = { outbreak_intensity = apocalyptic } }
pam_epidemic_spiritual_fulfillment_loss_effect = { AMOUNT = massive_spiritual_fulfillment_loss }
}
else_if = {
limit = { scope:epidemic = { outbreak_intensity = major } }
pam_epidemic_spiritual_fulfillment_loss_effect = { AMOUNT = major_spiritual_fulfillment_loss }
}
else = {
pam_epidemic_spiritual_fulfillment_loss_effect = { AMOUNT = medium_spiritual_fulfillment_loss }
}
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_epidemic_arrival_spiritual_fulfillment_loss_effect.
Events (2)
- A Shadow Over …
epidemic_events.1100 - A Shadow Over …
epidemic_events.1101
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.