CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_destroy_cardinal_title_effect

pam_destroy_cardinal_title_effect = { CARDINALATE = … }

game/common/scripted_effects/11_dlc_pam_scripted_effects.txt, line 386 (25 lines). Parameters: $CARDINALATE$.

pam_destroy_cardinal_title_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 386 of its file. A call passes 1 parameter: CARDINALATE. The game's script calls it in 8 places, among them Strip Cardinalate (interaction), Beyond … (event ep3_laamps.0030) and Once and Former … (event ep3_laamps.0005). Patch 1.20.1.2, from game/common/scripted_effects/11_dlc_pam_scripted_effects.txt.

The comment above it in the file

Destroys $CARDINALATE$ title. Frees up the location variable to reuse the name it had, if the title is recreated. Removes the character from the situation, if it was their only title.

What it does

  • destroy_title = $CARDINALATE$
  • If

    • None of these

    Then

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (25 lines of game script)
pam_destroy_cardinal_title_effect = {
	if = { # A dynamic cardinalate is deleted outright, so it has to leave the reuse pool with it
		limit = { $CARDINALATE$ = { exists = var:pam_dynamic_cardinalate } }
		remove_list_global_variable = {
			name = roma_cardinalates
			target = $CARDINALATE$
		}
	}
	remove_character_flag = cardinal_flag
	destroy_title = $CARDINALATE$
	if = {
		limit = {
			NOR = {
				exists = clerical_elector_title
				any_held_title = { has_clerical_region = yes }
			}
		}
		situation:the_christian_church ?= {
			if = {
				limit = { is_manual_participant = prev }
				remove_manual_participant = prev
			}
		}
	}
}

As written in game/common/scripted_effects/11_dlc_pam_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_destroy_cardinal_title_effect.

Character interactions (1)

Events (2)

On actions (the game's own hooks) (1)

  • on_rite_change

Source: game/common/scripted_effects/11_dlc_pam_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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