CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_create_holy_myron_artifact_effect

pam_create_holy_myron_artifact_effect = { CREATOR = … OWNER = … RARITY = … }

game/common/scripted_effects/pam_effects.txt, line 14411 (58 lines). Parameters: $CREATOR$, $OWNER$, $RARITY$.

pam_create_holy_myron_artifact_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 14411 of its file. A call passes 3 parameters: CREATOR, OWNER and RARITY. The game's script calls it in 2 places, among them Gift the Holy Myron (interaction) and The Consecration of the Myron (event pam_holy_myron.0100). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

The comment above it in the file

OWNER - character receiving the ampulla (artifact is created in their scope)
CREATOR - the cleric who gathered the balsams and consecrated the oil
RARITY - common | masterwork | famed | illustrious

What it does

  • get_artifact_quality_effect = yes
  • get_artifact_wealth_effect = yes
  • $OWNER$ = { … }
  • scope:newly_created_artifact:
    • If

      • rarity = common

      Then

      • add_artifact_modifier = pam_holy_myron_vessel_modifier

      Else if

      • rarity = masterwork

      Then

      • add_artifact_modifier = pam_holy_myron_vessel_modifier

      Else if

      • rarity = famed

      Then

      • add_artifact_modifier = pam_holy_myron_vessel_potent_modifier

      Otherwise

      • add_artifact_modifier = pam_holy_myron_vessel_potent_modifier
    • set_artifact_description = pam_holy_myron_artifact_desc_charged_$RARITY$
    • remove_artifact_modifier = artifact_placeholder_modifier

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (58 lines of game script)
pam_create_holy_myron_artifact_effect = {
	get_artifact_quality_effect = yes
	get_artifact_wealth_effect = yes

	$OWNER$ = {
		create_artifact = {
			name = pam_holy_myron_artifact_name
			description = pam_holy_myron_artifact_desc_$RARITY$
			creator = $CREATOR$
			visuals = flask
			type = miscellaneous
			template = pam_holy_myron_template
			rarity = $RARITY$
			modifier = artifact_placeholder_modifier
			decaying = no
			save_scope_as = newly_created_artifact
			wealth = scope:wealth
			quality = scope:quality
		}
	}
	scope:newly_created_artifact = {
		save_scope_as = pam_myron_vessel
		if = {
			limit = { rarity = common }
			set_variable = {
				name = pam_holy_myron_charges
				value = 1
			}
			add_artifact_modifier = pam_holy_myron_vessel_modifier
		}
		else_if = {
			limit = { rarity = masterwork }
			set_variable = {
				name = pam_holy_myron_charges
				value = 2
			}
			add_artifact_modifier = pam_holy_myron_vessel_modifier
		}
		else_if = {
			limit = { rarity = famed }
			set_variable = {
				name = pam_holy_myron_charges
				value = 3
			}
			add_artifact_modifier = pam_holy_myron_vessel_potent_modifier
		}
		else = {
			set_variable = {
				name = pam_holy_myron_charges
				value = 4
			}
			add_artifact_modifier = pam_holy_myron_vessel_potent_modifier
		}
		# We set the description again once the charge variable exists, reading it through scope:pam_myron_vessel
		set_artifact_description = pam_holy_myron_artifact_desc_charged_$RARITY$
		remove_artifact_modifier = artifact_placeholder_modifier
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_create_holy_myron_artifact_effect.

Character interactions (1)

Events (1)

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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