CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_cardinal_order_accept_notify_players_effect

pam_cardinal_order_accept_notify_players_effect = { HOF = … }

game/common/scripted_effects/pam_effects.txt, line 2169 (59 lines). Parameters: $HOF$.

pam_cardinal_order_accept_notify_players_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 2169 of its file. A call passes 1 parameter: HOF. The game's script calls it in 2 places, among them Give Cardinal Order (interaction) and The Will of the … (event pam_clergy_events.0010). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (59 lines of game script)
pam_cardinal_order_accept_notify_players_effect = {
	$HOF$ = {
		if = {
			limit = { is_ai = no }
			hidden_effect = {
				send_interface_toast = {
					type = event_toast_effect_neutral
					title = give_cardinal_order_interaction_toast
					left_icon = $HOF$
					right_icon = scope:recipient
					scope:recipient = {
						show_as_tooltip = {
							pam_choose_cardinal_order_switch_scripted_effect = yes
						}
					}
				}
			}
		}
	}
	if = {
		limit = {
			scope:actor != $HOF$
			scope:actor = { is_ai = no }
		}
		scope:actor = {
			send_interface_toast = {
				type = event_toast_effect_neutral
				title = give_cardinal_order_interaction_toast
				left_icon = $HOF$
				right_icon = scope:recipient
				scope:recipient = {
					show_as_tooltip = {
						pam_choose_cardinal_order_switch_scripted_effect = yes
					}
				}
			}
		}
	}
	every_in_list = {
		list = county_holders
		limit = {
			NOT = { this = $HOF$ }
			NOT = { this = scope:actor }
		}
		hidden_effect = {
			send_interface_toast = {
				type = event_toast_effect_neutral
				title = give_cardinal_order_interaction_toast
				left_icon = $HOF$
				right_icon = scope:recipient
				scope:recipient = {
					show_as_tooltip = {
						pam_choose_cardinal_order_switch_scripted_effect = yes
					}
				}
			}
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_cardinal_order_accept_notify_players_effect.

Character interactions (1)

Events (1)

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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