CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_add_dulia_extra_relic_modifier_effect

pam_add_dulia_extra_relic_modifier_effect = yes

game/common/scripted_effects/pam_saint_effects.txt, line 800 (13 lines). No parameters.

pam_add_dulia_extra_relic_modifier_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 800 of its file. It takes no parameters: pam_add_dulia_extra_relic_modifier_effect = yes. The game's script calls it in 1 place, among them pam_extract_relic_from_saint_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_saint_effects.txt.

The comment above it in the file

Rolls one random blessing (even odds across seven) onto a freshly drawn relic (scope:relic_artifact). Dulia only.

What it does

  • scope:relic_artifact › 1 of 7 things will happen:
    • 14%:
      • add_artifact_modifier = pam_dulia_relic_piety_level_impact_modifier
    • 14%:
      • add_artifact_modifier = pam_dulia_relic_piety_per_dread_modifier
    • 14%:
      • add_artifact_modifier = pam_dulia_relic_piety_per_knight_modifier
    • 14%:
      • add_artifact_modifier = pam_dulia_relic_stress_loss_per_piety_modifier
    • 14%:
      • add_artifact_modifier = pam_dulia_relic_piety_per_legitimacy_modifier
    • 14%:
      • add_artifact_modifier = pam_dulia_relic_learning_per_piety_modifier
    • 14%:
      • add_artifact_modifier = pam_dulia_relic_monthly_piety_modifier

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (13 lines of game script)
pam_add_dulia_extra_relic_modifier_effect = {
	scope:relic_artifact = {
		random_list = {
			10 = { add_artifact_modifier = pam_dulia_relic_piety_level_impact_modifier }
			10 = { add_artifact_modifier = pam_dulia_relic_piety_per_dread_modifier }
			10 = { add_artifact_modifier = pam_dulia_relic_piety_per_knight_modifier }
			10 = { add_artifact_modifier = pam_dulia_relic_stress_loss_per_piety_modifier }
			10 = { add_artifact_modifier = pam_dulia_relic_piety_per_legitimacy_modifier }
			10 = { add_artifact_modifier = pam_dulia_relic_learning_per_piety_modifier }
			10 = { add_artifact_modifier = pam_dulia_relic_monthly_piety_modifier }
		}
	}
}

As written in game/common/scripted_effects/pam_saint_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_add_dulia_extra_relic_modifier_effect.

Source: game/common/scripted_effects/pam_saint_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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