Scripted effect · By God Alone files
pam_add_dulia_extra_relic_modifier_effect
pam_add_dulia_extra_relic_modifier_effect = yesgame/common/scripted_effects/pam_saint_effects.txt, line 800 (13 lines). No parameters.
pam_add_dulia_extra_relic_modifier_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 800 of its file. It takes no parameters: pam_add_dulia_extra_relic_modifier_effect = yes. The game's script calls it in 1 place, among them pam_extract_relic_from_saint_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_saint_effects.txt.
The comment above it in the file
Rolls one random blessing (even odds across seven) onto a freshly drawn relic (scope:relic_artifact). Dulia only.
What it does
- scope:relic_artifact › 1 of 7 things will happen:
- 14%:
add_artifact_modifier = pam_dulia_relic_piety_level_impact_modifier
- 14%:
add_artifact_modifier = pam_dulia_relic_piety_per_dread_modifier
- 14%:
add_artifact_modifier = pam_dulia_relic_piety_per_knight_modifier
- 14%:
add_artifact_modifier = pam_dulia_relic_stress_loss_per_piety_modifier
- 14%:
add_artifact_modifier = pam_dulia_relic_piety_per_legitimacy_modifier
- 14%:
add_artifact_modifier = pam_dulia_relic_learning_per_piety_modifier
- 14%:
add_artifact_modifier = pam_dulia_relic_monthly_piety_modifier
- 14%:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (13 lines of game script)
pam_add_dulia_extra_relic_modifier_effect = {
scope:relic_artifact = {
random_list = {
10 = { add_artifact_modifier = pam_dulia_relic_piety_level_impact_modifier }
10 = { add_artifact_modifier = pam_dulia_relic_piety_per_dread_modifier }
10 = { add_artifact_modifier = pam_dulia_relic_piety_per_knight_modifier }
10 = { add_artifact_modifier = pam_dulia_relic_stress_loss_per_piety_modifier }
10 = { add_artifact_modifier = pam_dulia_relic_piety_per_legitimacy_modifier }
10 = { add_artifact_modifier = pam_dulia_relic_learning_per_piety_modifier }
10 = { add_artifact_modifier = pam_dulia_relic_monthly_piety_modifier }
}
}
}As written in game/common/scripted_effects/pam_saint_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_add_dulia_extra_relic_modifier_effect.
Scripted effects (1)
Source: game/common/scripted_effects/pam_saint_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.