CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · The Royal Court files

order_mass_eviction_decision_guests_only_effect

order_mass_eviction_decision_guests_only_effect = yes

game/common/scripted_effects/02_dlc_ep1_decision_scripted_effects.txt, line 5 (13 lines). No parameters.

order_mass_eviction_decision_guests_only_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 5 of its file. It takes no parameters: order_mass_eviction_decision_guests_only_effect = yes. The game's script calls it in 2 places, among them Order Mass Eviction (decision) and Out with the Old (event ep1_decision.0101). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/02_dlc_ep1_decision_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (13 lines of game script)
order_mass_eviction_decision_guests_only_effect = {
	# Give us a neat tooltip.
	show_as_tooltip = {
		every_pool_guest = {
			custom = custom.every_guest
			custom_tooltip = order_mass_eviction_guest_leaves_tt
		}
	}
	# And actually do the moving.
	hidden_effect = {
		every_pool_guest = { select_and_move_to_pool_effect = yes }
	}
}

As written in game/common/scripted_effects/02_dlc_ep1_decision_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls order_mass_eviction_decision_guests_only_effect.

Decisions (1)

Events (1)

Source: game/common/scripted_effects/02_dlc_ep1_decision_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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