Scripted effect · Khans of the Steppe files
mpo_find_powerful_opponent_for_gurkhan_effect
mpo_find_powerful_opponent_for_gurkhan_effect = yesgame/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt, line 999 (171 lines). No parameters.
mpo_find_powerful_opponent_for_gurkhan_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 999 of its file. It takes no parameters: mpo_find_powerful_opponent_for_gurkhan_effect = yes. The game's script calls it in 1 place, among them Become the Greatest of All Khans (decision). Patch 1.20.1.2, from game/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (120 lines of game script)
mpo_find_powerful_opponent_for_gurkhan_effect = {
#Ok we're going to save all the valid options to a list and then pick the strongest of them
#Neighbors
every_land_neighboring_realm_with_tributaries_owner = {
limit = {
mpo_gok_coalition_member_trigger = yes
}
add_to_list = potential_gok_opponents
}
#All valid suzerains of neighbors
every_land_neighboring_realm_with_tributaries_owner = {
limit = {
is_tributary = yes
top_suzerain = {
mpo_gok_coalition_member_trigger = yes
}
}
top_suzerain = {
add_to_list = potential_gok_opponents
}
}
#People who hate you
every_relation = {
type = rival
limit = {
is_ruler = yes
mpo_gok_coalition_member_trigger = yes
}
add_to_list = potential_gok_opponents
}
#Those within same de jure empire
capital_county ?= {
empire = {
every_de_jure_county = {
limit = {
holder.top_Liege = {
mpo_gok_coalition_member_trigger = yes
}
}
holder.top_liege = {
add_to_list = potential_gok_opponents
}
}
every_de_jure_county = {
limit = {
holder.top_suzerain = {
mpo_gok_coalition_member_trigger = yes
}
}
holder.top_suzerain = {
add_to_list = potential_gok_opponents
}
}
}
}
#Those with capital within range
#Have to do a fallback in case everyone's military strength hasn't been calc'd yet
if = {
limit = {
any_independent_ruler = {
current_military_strength > 0
}
}
every_independent_ruler = {
limit = {
highest_held_title_tier >= tier_duchy
exists = root.capital_county
realm_to_title_distance_squared = {
target = root.capital_county
value <= squared_distance_almost_massive
}
mpo_gok_coalition_member_trigger = yes
}
add_to_list = potential_gok_opponents
}
}
else = {
every_independent_ruler = {
limit = {
highest_held_title_tier >= tier_duchy
exists = root.capital_county
realm_to_title_distance_squared = {
target = root.capital_county
value <= squared_distance_almost_massive
}
mpo_gok_coalition_member_trigger = yes
}
add_to_list = potential_gok_opponents
}
}
#Ideally we find someone at least half as strong as the Gurkhan...
if = {
limit = {
NOT = {
any_in_list = {
list = potential_gok_opponents
#THIS SHOULD CHECK THEIR STRENGTH IS MORE THAN HALF ROOT'S
confederation_worthy_foe_strength_ratio_value_root <= 2
}
}
}
#expand search radius
if = {
limit = {
any_independent_ruler = {
current_military_strength > 0
}
}
every_independent_ruler = {
limit = {
highest_held_title_tier >= tier_duchy
exists = root.capital_county
realm_to_title_distance_squared = {
target = root.capital_county
value <= squared_distance_massive
}
mpo_gok_coalition_member_trigger = yes
}As written in game/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt.
The first 120 of its 171 lines; the rest is in game/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt from line 999.
Where it is used
Every place in common/, events/ and history/ that calls mpo_find_powerful_opponent_for_gurkhan_effect.
Decisions (1)
Source: game/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.