Scripted effect · Khans of the Steppe files
mpo_decisions_events_0500_effect
mpo_decisions_events_0500_effect = yesgame/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 4018 (35 lines). No parameters.
mpo_decisions_events_0500_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 4018 of its file. It takes no parameters: mpo_decisions_events_0500_effect = yes. The game's script calls it in 2 places, among them Desperate Times (decision) and Desperate Measures (event mpo_decisions_events.0500). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
What it does
- Every Vassal becomes Obedient to you
- Every Courtier becomes Obedient to you
- You will be able to use the Invasion Casus Belli
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (35 lines of game script)
mpo_decisions_events_0500_effect = {
custom_tooltip = {
text = mpo_decisions_events_0500_effect_vassal_tt
every_vassal = {
limit = {
NOT = {
is_obedient_to = root
}
}
add_opinion = {
target = root
modifier = obedience_opinion
}
}
}
custom_tooltip = {
text = mpo_decisions_events_0500_effect_courtier_tt
every_courtier = {
limit = {
NOR = {
is_obedient_to = root
has_obedience_reason = root
}
}
add_opinion = {
target = root
modifier = obedience_opinion
}
}
}
custom_tooltip = {
text = mpo_desperate_stance_invasion_cb_enable_var_tt
set_variable = mpo_desperate_stance_invasion_cb_enable_var
}
}As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls mpo_decisions_events_0500_effect.
Decisions (1)
Events (1)
- Desperate Measures
mpo_decisions_events.0500
Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.