CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

monastic_tenet_espousing_effect

monastic_tenet_espousing_effect = yes

game/common/scripted_effects/00_holy_order_effects.txt, line 6074 (319 lines). No parameters.

monastic_tenet_espousing_effect is a scripted effect in Crusader Kings III, written at line 6074 of its file. It takes no parameters: monastic_tenet_espousing_effect = yes. The game's script calls it in 2 places, among them Propagate Order Dogma (interaction) and yearly_holy_order_pulse (on action). Its body carries 6 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_holy_order_effects.txt.

What it does

  • If in list (at least 1): Some Rulers near … monasteries embrace … as a Personal Tenet
  • Every in list:
    • Where: Is played by a person
    • Starts the interaction “Evangelize Personal Tenet”
  • … and … Monk Courtiers gain Piety
  • scope:holy_order_leader › If has the Trait: Monk: Monk experience +5
  • holy_order = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
monastic_tenet_espousing_effect = {
	add_character_flag = {
		flag = mon_tenet_cooldown
		years = 5
	}
	#Need to convince at least someone, jeez...
	if = {
		limit = {
			NOT = {
				any_in_list = {
					count >= 1
					list = order_tenet_accepted
					is_ai = yes
				}
			}
		}
		random_in_list = {
			list = personal_tenet_targets
			limit = {
				highest_held_title_tier <= tier_county
				is_ai = yes
			}
			limit = {
				highest_held_title_tier <= tier_duchy
				is_ai = yes
			}
			alternative_limit = {
				is_ai = yes
			}
			add_to_list = order_tenet_accepted
		}
	}
	save_scope_value_as = {
		name = order_tenet_accepted_count
		value = list_size:order_tenet_accepted
	}
	

	#APPLY TO CHARACTERS SELECTED IN monastic_belief_spreading_targeting_effect
	if = {
		limit = {
			any_in_list = {
				list = order_tenet_accepted
				count >= 1
			}
		}
		custom_tooltip = order_tenet_accepted_list_tt
	}
	hidden_effect = {
		every_in_list = {
			list = order_tenet_accepted
			add_character_flag = free_tenet_change
			force_set_personal_tenet = scope:order_tenet
			remove_character_flag = free_tenet_change

		}
	}
	
	#players choose via interaction
	every_in_list = {
		list = personal_tenet_targets
		limit = {
			is_ai = no
		}
		save_scope_as = tenet_interaction_recipient
		run_interaction = {
			interaction = pam_evangelize_personal_tenet_interaction
			actor = scope:holy_order_leader
			recipient = scope:tenet_interaction_recipient
			execute_threshold = decline
		}
		add_to_list = rulers_to_notify
	}
	#give some correct rite courtiers piety
	custom_tooltip = espouse_beliefs_monks_piety_tt
	hidden_effect = {
		add_piety = medium_piety_gain
		every_courtier = {
			limit = {
				rite = scope:order_rite
				has_trait = devoted
			}
			random = {
				chance = {
					value = scope:holy_order_leader.learning
					multiply = 4
				}
				add_piety = medium_piety_gain
			}
		}
		#Set courtier rite to order rite
		every_courtier = {
			limit = {
				faith = scope:holy_order_leader.faith
				NOT = {
					rite = scope:order_rite
				}
			}
			random = {
				chance = {
					value = scope:holy_order_leader.learning
					multiply = 4
				}
				set_character_rite = scope:holy_order_leader.rite
			}
		}
	}
	scope:holy_order_leader = {
		if = {
			limit = { has_trait = devoted }
			add_trait_xp = {
				trait = devoted
				value = 5
			}
		}
	}

	#Inform their lease holders of what happened
	holy_order = {
		every_leased_title = {

As written in game/common/scripted_effects/00_holy_order_effects.txt.

The first 120 of its 319 lines; the rest is in game/common/scripted_effects/00_holy_order_effects.txt from line 6074.

Where it is used

Every place in common/, events/ and history/ that calls monastic_tenet_espousing_effect.

Character interactions (1)

On actions (the game's own hooks) (1)

  • yearly_holy_order_pulse

Source: game/common/scripted_effects/00_holy_order_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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