CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

merge_cultures_in_region_effect

merge_cultures_in_region_effect = { NEW_CULTURE = … OLD_CULTURE_1 = … OLD_CULTURE_2 = … REGION = … }

game/common/scripted_effects/00_culture_effects.txt, line 28 (14 lines). Parameters: $NEW_CULTURE$, $OLD_CULTURE_1$, $OLD_CULTURE_2$, $REGION$.

merge_cultures_in_region_effect is a scripted effect in Crusader Kings III, written at line 28 of its file. A call passes 4 parameters: NEW_CULTURE, OLD_CULTURE_1, OLD_CULTURE_2 and REGION. The game's script calls it in 1 place, among them Establish Norman Culture (decision). Patch 1.20.1.2, from game/common/scripted_effects/00_culture_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (14 lines of game script)
merge_cultures_in_region_effect = {
	hidden_effect = {
		convert_county_and_holder_if_in_region_effect = {
			OLD_CULTURE = $OLD_CULTURE_1$
			NEW_CULTURE = $NEW_CULTURE$
			REGION = $REGION$
		}
		convert_county_and_holder_if_in_region_effect = {
			OLD_CULTURE = $OLD_CULTURE_2$
			NEW_CULTURE = $NEW_CULTURE$
			REGION = $REGION$
		}
	}
}

As written in game/common/scripted_effects/00_culture_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls merge_cultures_in_region_effect.

Source: game/common/scripted_effects/00_culture_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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