
Major decision · Major Decisions
Establish Norman Culture
Merge our Norse and the local French cultures together
No cost
Our old traditions do not serve us well in our new home. We should look to the locals and see what we can learn from them.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (11 lines of game script)
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_formed_normandy_decision
}
}
any_sub_realm_county = {
target_is_de_jure_liege_or_above = title:d_normandy
culture ?= culture:french
}
culture ?= culture:norseAs written in game/common/decisions/80_major_decisions_middle_europe.txt.
Can be taken when (is_valid) (4 lines of game script)
culture = culture:norse completely_controls = title:d_normandy is_at_war = no is_imprisoned = no
As written in game/common/decisions/80_major_decisions_middle_europe.txt.
Effects
- All … and … counties and characters in northern France become …
- … is renamed to Normandy
Effect (127 lines of game script)
hidden_effect = {
title:d_normandy = {
every_in_de_jure_hierarchy = {
limit = {
tier = tier_county
}
add_to_list = norman_counties
}
}
every_sub_realm_title = {
limit = {
tier = tier_county
}
if = {
limit = {
title_province = {
geographical_region = custom_normandy_and_adjacent
}
OR = {
culture = culture:french
culture = culture:norse
}
}
add_to_list = norman_counties
}
}
every_in_list = {
list = norman_counties
merge_cultures_in_region_effect = {
OLD_CULTURE_1 = culture:norse
OLD_CULTURE_2 = culture:french
NEW_CULTURE = culture:norman
REGION = custom_normandy_and_adjacent
}
}
save_scope_as = norman_founder
culture:norse = {
save_scope_as = old_culture_1
}
culture:french = {
save_scope_as = old_culture_2
}
culture:norman = {
reset_culture_creation_date = yes
get_all_innovations_from = scope:old_culture_1
get_all_innovations_from = scope:old_culture_2
save_scope_as = new_culture
}
every_player = {
if = {
limit = {
this != root
OR = {
culture = culture:french
culture = culture:norse
}
capital_province ?= {
geographical_region = custom_normandy_and_adjacent
}
}
trigger_event = global_culture.3002
}
else_if = {
limit = {
this = root
}
trigger_event = global_culture.3003
}
else_if = {
limit = {
capital_province ?= {
geographical_region = world_europe
}
}
trigger_event = global_culture.3005
}
}
}
set_culture = culture:norman
add_character_flag = converted_culture_this_lifetime
hidden_effect = {
every_in_list = {
list = norman_counties
limit = {
holder.capital_county = {
is_in_list = norman_counties
}
}
holder = {
add_to_list = mass_melting_pot_list
every_courtier = {
add_to_list = mass_melting_pot_list
}
every_courtier_away = {
add_to_list = mass_melting_pot_list
}
}
every_in_list = {
list = mass_melting_pot_list
limit = {
OR = {
culture = culture:french
culture = culture:norse
}
}
set_culture = culture:norman
}
}
}
show_as_tooltip = {
custom_tooltip = establish_norman_culture_decision_effect.tt
culture:norman = {
get_all_innovations_from = scope:old_culture_1
get_all_innovations_from = scope:old_culture_2
}
}
title:d_normandy = {
save_scope_as = normandy_title
hidden_effect = {
set_title_name = d_normandy
}
custom_tooltip = establish_norman_culture_decision_effect.tt.2
}
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_formed_normandy_decision
}As written in game/common/decisions/80_major_decisions_middle_europe.txt.
Source: game/common/decisions/80_major_decisions_middle_europe.txt and the English localisation, Crusader Kings III 1.20.0.3.