CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Major decision · Major Decisions

Establish Norman Culture

Merge our Norse and the local French cultures together

No cost

Our old traditions do not serve us well in our new home. We should look to the locals and see what we can learn from them.

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (11 lines of game script)
NOT = {
	is_target_in_global_variable_list = {
		name = unavailable_unique_decisions
		target = flag:flag_formed_normandy_decision
	}
}
any_sub_realm_county = {
	target_is_de_jure_liege_or_above = title:d_normandy
	culture ?= culture:french
}
culture ?= culture:norse

As written in game/common/decisions/80_major_decisions_middle_europe.txt.

Can be taken when (is_valid) (4 lines of game script)
culture = culture:norse
completely_controls = title:d_normandy
is_at_war = no
is_imprisoned = no

As written in game/common/decisions/80_major_decisions_middle_europe.txt.

Effects

  • All … and … counties and characters in northern France become …
  • … is renamed to Normandy
Effect (127 lines of game script)
hidden_effect = {
	title:d_normandy = {
		every_in_de_jure_hierarchy = {
			limit = {
				tier = tier_county
			}
			add_to_list = norman_counties
		}
	}
	every_sub_realm_title = {
		limit = {
			tier = tier_county
		}
		if = {
			limit = {
				title_province = {
					geographical_region = custom_normandy_and_adjacent
				}
				OR = {
					culture = culture:french
					culture = culture:norse
				}
			}
			add_to_list = norman_counties
		}
	}
	every_in_list = {
		list = norman_counties
		merge_cultures_in_region_effect = {
			OLD_CULTURE_1 = culture:norse
			OLD_CULTURE_2 = culture:french
			NEW_CULTURE = culture:norman
			REGION = custom_normandy_and_adjacent
		}
	}
	save_scope_as = norman_founder
	culture:norse = {
		save_scope_as = old_culture_1
	}
	culture:french = {
		save_scope_as = old_culture_2
	}
	culture:norman = {
		reset_culture_creation_date = yes
		get_all_innovations_from = scope:old_culture_1
		get_all_innovations_from = scope:old_culture_2
		save_scope_as = new_culture
	}
	every_player = {
		if = {
			limit = {
				this != root
				OR = {
					culture = culture:french
					culture = culture:norse
				}
				capital_province ?= {
					geographical_region = custom_normandy_and_adjacent
				}
			}
			trigger_event = global_culture.3002
		}
		else_if = {
			limit = {
				this = root
			}
			trigger_event = global_culture.3003
		}
		else_if = {
			limit = {
				capital_province ?= {
					geographical_region = world_europe
				}
			}
			trigger_event = global_culture.3005
		}
	}
}
set_culture = culture:norman
add_character_flag = converted_culture_this_lifetime
hidden_effect = {
	every_in_list = {
		list = norman_counties
		limit = {
			holder.capital_county = {
				is_in_list = norman_counties
			}
		}
		holder = {
			add_to_list = mass_melting_pot_list
			every_courtier = {
				add_to_list = mass_melting_pot_list
			}
			every_courtier_away = {
				add_to_list = mass_melting_pot_list
			}
		}
		every_in_list = {
			list = mass_melting_pot_list
			limit = {
				OR = {
					culture = culture:french
					culture = culture:norse
				}
			}
			set_culture = culture:norman
		}
	}
}
show_as_tooltip = {
	custom_tooltip = establish_norman_culture_decision_effect.tt
	culture:norman = {
		get_all_innovations_from = scope:old_culture_1
		get_all_innovations_from = scope:old_culture_2
	}
}
title:d_normandy = {
	save_scope_as = normandy_title
	hidden_effect = {
		set_title_name = d_normandy
	}
	custom_tooltip = establish_norman_culture_decision_effect.tt.2
}
add_to_global_variable_list = {
	name = unavailable_unique_decisions
	target = flag:flag_formed_normandy_decision
}

As written in game/common/decisions/80_major_decisions_middle_europe.txt.

Source: game/common/decisions/80_major_decisions_middle_europe.txt and the English localisation, Crusader Kings III 1.20.0.3.