CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

martial_authority_special_1100_soldier_friend_effects_effect

martial_authority_special_1100_soldier_friend_effects_effect = yes

game/common/scripted_effects/00_martial_lifestyle_effects.txt, line 922 (18 lines). No parameters.

martial_authority_special_1100_soldier_friend_effects_effect is a scripted effect in Crusader Kings III, written at line 922 of its file. It takes no parameters: martial_authority_special_1100_soldier_friend_effects_effect = yes. The game's script calls it in 2 places, among them Incognito (event martial_authority_special.1101) and Incognito (event martial_authority_special.1103). Patch 1.20.1.2, from game/common/scripted_effects/00_martial_lifestyle_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (18 lines of game script)
martial_authority_special_1100_soldier_friend_effects_effect = {
	hidden_effect = {
		set_relation_soldier_friend = scope:soldier_friend
		set_relation_potential_friend = scope:soldier_friend
	}
	reverse_add_opinion = {
		target = scope:soldier_friend
		modifier = grateful_opinion
		opinion = 15
	}

	add_hook = {
		type = loyalty_hook
		target = scope:soldier_friend
	}

	add_courtier = scope:soldier_friend
}

As written in game/common/scripted_effects/00_martial_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls martial_authority_special_1100_soldier_friend_effects_effect.

Events (2)

Source: game/common/scripted_effects/00_martial_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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