Scripted effect
martial_authority_special_1100_soldier_friend_effects_effect
martial_authority_special_1100_soldier_friend_effects_effect = yesgame/common/scripted_effects/00_martial_lifestyle_effects.txt, line 922 (18 lines). No parameters.
martial_authority_special_1100_soldier_friend_effects_effect is a scripted effect in Crusader Kings III, written at line 922 of its file. It takes no parameters: martial_authority_special_1100_soldier_friend_effects_effect = yes. The game's script calls it in 2 places, among them Incognito (event martial_authority_special.1101) and Incognito (event martial_authority_special.1103). Patch 1.20.1.2, from game/common/scripted_effects/00_martial_lifestyle_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (18 lines of game script)
martial_authority_special_1100_soldier_friend_effects_effect = {
hidden_effect = {
set_relation_soldier_friend = scope:soldier_friend
set_relation_potential_friend = scope:soldier_friend
}
reverse_add_opinion = {
target = scope:soldier_friend
modifier = grateful_opinion
opinion = 15
}
add_hook = {
type = loyalty_hook
target = scope:soldier_friend
}
add_courtier = scope:soldier_friend
}As written in game/common/scripted_effects/00_martial_lifestyle_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls martial_authority_special_1100_soldier_friend_effects_effect.
Source: game/common/scripted_effects/00_martial_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.