CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

mandala_piety_gain_effect

mandala_piety_gain_effect = { PIETY_AMOUNT = … }

game/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 2453 (10 lines). Parameters: $PIETY_AMOUNT$.

mandala_piety_gain_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 2453 of its file. A call passes 1 parameter: PIETY_AMOUNT. The game's script calls it in 1 place, among them Aid Tribal Development (interaction). Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

The comment above it in the file

Reverence Decree Effects

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
mandala_piety_gain_effect = {
	if = {
		limit = { has_realm_law = mandala_decree_reverence }
		add_piety = {
			add = $PIETY_AMOUNT$
			multiply = 1.5
		}
	}
	else = { add_piety = $PIETY_AMOUNT$ }
}

As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls mandala_piety_gain_effect.

Character interactions (1)

Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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