CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

mandala_not_quite_depose_effect

mandala_not_quite_depose_effect = yes

game/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 1210 (18 lines). No parameters.

mandala_not_quite_depose_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 1210 of its file. It takes no parameters: mandala_not_quite_depose_effect = yes. The game's script calls it in 2 places, among them Depose (casus belli) and Rebellion (casus belli). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (18 lines of game script)
mandala_not_quite_depose_effect = {
	#Your piety
	add_piety_level = remove_piety_levels_value
	add_piety = -5000
	#Your tributaries
	if = {
		limit = { number_of_tributaries > 0 }
		custom_tooltip = {
			text = mandala_depose_war_leaving_tributaries.tt
			every_tributary = { end_tributary = yes }
		}
	}
	#Your radiance
	add_character_modifier = {
		modifier = recently_tarnished_mandala_modifier
		years = 10
	}
}

As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls mandala_not_quite_depose_effect.

Casus belli (2)

Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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