CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

mandala_contributor_bunga_mas_forest_reward_effect

mandala_contributor_bunga_mas_forest_reward_effect = yes

game/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 1085 (24 lines). No parameters.

mandala_contributor_bunga_mas_forest_reward_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 1085 of its file. It takes no parameters: mandala_contributor_bunga_mas_forest_reward_effect = yes. The game's script calls it in 2 places, among them mandala_capital_05 (great project) and contributed_bunga_mas_forest_effect (scripted effect). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

What it does

  • If

    a check the game hides

    Then

    • Gain +350 Fame Prestige
    • If

      • can_add_hook = { target = scope:owner type = strong_contribution_hook }

      Then

      • add_hook = { target = scope:owner type = strong_contribution_hook }
  • The … Dynasty gains Forest of Bunga Mas

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (24 lines of game script)
mandala_contributor_bunga_mas_forest_reward_effect = { 
	if = {
		limit = { this != scope:owner }
		add_prestige_experience = mandala_contribution_major_prestige_reward
		if = {
			limit = { 
				can_add_hook = {
					target = scope:owner
					type = strong_contribution_hook
				}
			}
			add_hook = {
				target = scope:owner
				type = strong_contribution_hook
			}
		}
	}
	custom_tooltip = mandala_contributor_bunga_mas_forest_reward_effect_tt
	hidden_effect = {
		scope:owner.dynasty = {
			add_dynasty_modifier = { modifier = mandala_forest_of_bunga_mas_modifier }
		}
	}
}

As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls mandala_contributor_bunga_mas_forest_reward_effect.

Great projects (1)

  • mandala_capital_05

Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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